preferences 
Vars | |
| be_special | List of ROLE_X that the client wants to be eligible for |
|---|---|
| character_data | The savefile relating to character preferences, PREFERENCE_CHARACTER |
| character_preview_view | A preview of the current character |
| current_window | The current window, PREFERENCE_TAB_* in [code/__DEFINES/preferences.dm] |
| default_slot | Ensures that we always load the last used save, QOL |
| favorite_outfits | What outfit typepaths we've favorited in the SelectEquipment menu |
| hearted | Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise) |
| hearted_until | If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed |
| key_bindings | Custom keybindings. Map of keybind names to keyboard inputs. For example, by default would have "swap_hands" -> list("X") |
| key_bindings_by_key | Cached list of keybindings, mapping keys to actions. For example, by default would have "X" -> list("swap_hands") |
| last_id | Last CID that this client has connected from |
| last_ip | Last IP that this client has connected from |
| lastchangelog | Cached changelog size, to detect new changelogs since last join |
| load_and_save | Whether or not we allow saving/loading. Used for guests, if they're enabled |
| max_save_slots | The maximum number of slots we're allowed to contain |
| middleware | A list of instantiated middleware |
| muted | Bitflags for communications that are muted |
| path | The path to the general savefile for this datum |
| recently_updated_keys | A list of keys that have been updated since the last save. |
| savefile | The json savefile for this datum |
| tainted_character_profiles | If set to TRUE, will update character_profiles on the next ui_data tick. |
| value_cache | A cache of preference entries to values. Used to avoid expensive READ_FILE every time a preference is retrieved. |
Procs | |
| add_loadout_item | Helper for slotting in a new loadout item |
| apply_all_client_preferences | Applies all PREFERENCE_PLAYER preferences |
| apply_character_randomization_prefs | Randomizes the character according to preferences. |
| apply_prefs_to | Applies the given preferences to a human mob. |
| check_keybindings | checks through keybindings for outdated unbound keys and updates them |
| get_default_randomization | Returns the default randomise variable ouptut |
| get_highest_priority_job | Returns what job is marked as highest |
| get_key_bindings_by_key | Inverts the key_bindings list such that it can be used for key_bindings_by_key |
| get_save_data_for_savefile_identifier | Returns which savefile to use for a given savefile identifier |
| hardcore_random_setup | Setup the random hardcore quirks and give the character the new score prize. |
| migrate_body_types | Previously, body types could only be used on non-binary characters. PR #62733 changed this to allow all characters to use body type. This migration moves binary-gendered characters over to the "use gender" body type so that old characters are preserved. |
| migrate_boolean_sound_prefs_to_default_volume | |
| migrate_character_to_tgui_prefs_menu | Handle the migrations necessary from pre-tgui prefs to post-tgui prefs, for characters |
| migrate_felinid_feature_keys | Rename feature_human_tail and feature_human_ears to something not stupid |
| migrate_gendered_nonbinary_physique | Previously, physiques only supported binary characters, so "Use gender" on a non-binary character played havoc due to all checks being binary (some checked for females others for males) This caused inconsistencies when it was in play (male laughs and female screams) Force non-binary characters to have a female physique |
| migrate_legacy_sound_toggles | Previously, sound preferences were legacy toggles. PR #71040 changed these to modern toggles. This migration transfers the player's existing preferences into the new toggles |
| migrate_preferences_to_tgui_prefs_menu | Handle the migrations necessary from pre-tgui prefs to post-tgui prefs |
| migrate_quirk_to_loadout | Move quirk items into loadout items |
| migrate_quirk_to_personality | Replace a quirk with a personality |
| randomise_appearance_prefs | Fully randomizes everything in the character. |
| read_preference | Read a /datum/preference type and return its value. This will write to the savefile if a value was not found with the new value. |
| remove_loadout_item | Helper for removing a loadout item |
| safe_transfer_prefs_to | Sanitizes the preferences, applies the randomization prefs, and then applies the preference to the human mob. |
| select_hardcore_quirks | Goes through all quirks that can be used in hardcore mode and select some based on a random budget. Returns the new value to be gained with this setup, plus the previously earned score. |
| should_be_random_hardcore | Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind. |
| should_randomize | Returns if a preference should be randomized. |
| update_preference | Will perform an update on the preference, but not write to the savefile. This will, for instance, update the character preference view. Performs sanity checks. |
| update_tts_blip_prefs | Previously, tts enabled/blip were individual buttons PR #76558 changed them to one dropdown choice. This migration transfers the player's existing preferences into the new dropdown |
| write_preference | Set a /datum/preference entry. Returns TRUE for a successful preference application. Returns FALSE if it is invalid. |
Var Details
be_special 
List of ROLE_X that the client wants to be eligible for
character_data 
The savefile relating to character preferences, PREFERENCE_CHARACTER
character_preview_view 
A preview of the current character
current_window 
The current window, PREFERENCE_TAB_* in [code/__DEFINES/preferences.dm]
default_slot 
Ensures that we always load the last used save, QOL
favorite_outfits 
What outfit typepaths we've favorited in the SelectEquipment menu
hearted 
Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
hearted_until 
If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
key_bindings 
Custom keybindings. Map of keybind names to keyboard inputs. For example, by default would have "swap_hands" -> list("X")
key_bindings_by_key 
Cached list of keybindings, mapping keys to actions. For example, by default would have "X" -> list("swap_hands")
last_id 
Last CID that this client has connected from
last_ip 
Last IP that this client has connected from
lastchangelog 
Cached changelog size, to detect new changelogs since last join
load_and_save 
Whether or not we allow saving/loading. Used for guests, if they're enabled
max_save_slots 
The maximum number of slots we're allowed to contain
middleware 
A list of instantiated middleware
muted 
Bitflags for communications that are muted
path 
The path to the general savefile for this datum
recently_updated_keys 
A list of keys that have been updated since the last save.
savefile 
The json savefile for this datum
tainted_character_profiles 
If set to TRUE, will update character_profiles on the next ui_data tick.
value_cache 
A cache of preference entries to values. Used to avoid expensive READ_FILE every time a preference is retrieved.
Proc Details
add_loadout_item
Helper for slotting in a new loadout item
apply_all_client_preferences
Applies all PREFERENCE_PLAYER preferences
apply_character_randomization_prefs
Randomizes the character according to preferences.
apply_prefs_to
Applies the given preferences to a human mob.
Arguments:
- character - The human mob to apply the preferences to
- icon_updates - Whether to update the mob's icons after applying preferences. Is often skipped to save processing when an update will happen later anyway.
- do_not_apply - A list of preference types to skip when applying preferences.
check_keybindings
checks through keybindings for outdated unbound keys and updates them
get_default_randomization
Returns the default randomise variable ouptut
get_highest_priority_job
Returns what job is marked as highest
get_key_bindings_by_key
Inverts the key_bindings list such that it can be used for key_bindings_by_key
get_save_data_for_savefile_identifier
Returns which savefile to use for a given savefile identifier
hardcore_random_setup
Setup the random hardcore quirks and give the character the new score prize.
migrate_body_types
Previously, body types could only be used on non-binary characters. PR #62733 changed this to allow all characters to use body type. This migration moves binary-gendered characters over to the "use gender" body type so that old characters are preserved.
migrate_boolean_sound_prefs_to_default_volume
-
Pull request: #86932 Sound mixer part 1
-
Multiplies boolean sound prefs by 100
-
Changed ambience tick pref to numeric slider
-
Changed ship ambience tick pref to numeric slider
-
Changed lobby music tick pref to numeric slider
-
Changed Radio noise tick pref to numeric slider
migrate_character_to_tgui_prefs_menu
Handle the migrations necessary from pre-tgui prefs to post-tgui prefs, for characters
migrate_felinid_feature_keys
Rename feature_human_tail and feature_human_ears to something not stupid
migrate_gendered_nonbinary_physique
Previously, physiques only supported binary characters, so "Use gender" on a non-binary character played havoc due to all checks being binary (some checked for females others for males) This caused inconsistencies when it was in play (male laughs and female screams) Force non-binary characters to have a female physique
migrate_legacy_sound_toggles
Previously, sound preferences were legacy toggles. PR #71040 changed these to modern toggles. This migration transfers the player's existing preferences into the new toggles
migrate_preferences_to_tgui_prefs_menu
Handle the migrations necessary from pre-tgui prefs to post-tgui prefs
migrate_quirk_to_loadout
Move quirk items into loadout items
If this is accompanied with removal of a quirk, you don't need to worry about handling that here - quirk sanitization happens AFTER migration
migrate_quirk_to_personality
Replace a quirk with a personality
If this is accompanied with removal of a quirk, you don't need to worry about handling that here - quirk sanitization happens AFTER migration
randomise_appearance_prefs
Fully randomizes everything in the character.
read_preference
Read a /datum/preference type and return its value. This will write to the savefile if a value was not found with the new value.
remove_loadout_item
Helper for removing a loadout item
safe_transfer_prefs_to
Sanitizes the preferences, applies the randomization prefs, and then applies the preference to the human mob.
select_hardcore_quirks
Goes through all quirks that can be used in hardcore mode and select some based on a random budget. Returns the new value to be gained with this setup, plus the previously earned score.
should_be_random_hardcore
Returns whether the parent mob should have the random hardcore settings enabled. Assumes it has a mind.
should_randomize
Returns if a preference should be randomized.
update_preference
Will perform an update on the preference, but not write to the savefile. This will, for instance, update the character preference view. Performs sanity checks.
update_tts_blip_prefs
Previously, tts enabled/blip were individual buttons PR #76558 changed them to one dropdown choice. This migration transfers the player's existing preferences into the new dropdown
write_preference
Set a /datum/preference entry. Returns TRUE for a successful preference application. Returns FALSE if it is invalid.