elevator_music_area
Load or unload a looping sound when mobs enter or exit the area
Vars | |
enabled | Are we currently playing sounds? |
---|---|
soundloop_type | Looping sound datum type to play |
tracked_mobs | Assoc list of mobs to sound loops currently playing |
Procs | |
mob_destroyed | Remove references on mob deletion |
turn_off | Stop active sound loops |
turn_on | Start sound loops playing |
Var Details
enabled
Are we currently playing sounds?
soundloop_type
Looping sound datum type to play
tracked_mobs
Assoc list of mobs to sound loops currently playing
Proc Details
mob_destroyed
Remove references on mob deletion
turn_off
Stop active sound loops
turn_on
Start sound loops playing