/tg/ Station 13 - Modules - TypesProc Details

evil

Procs

make_blood_evilGet a dynamically generated blood type based off the mob's old blood type and make it 'evil'. Needs to happen whenever the species changes.

Proc Details

make_blood_evil

Get a dynamically generated blood type based off the mob's old blood type and make it 'evil'. Needs to happen whenever the species changes.