Religious Sects
Religious Sects are a way to convert the fun of having an active 'god' (admin) to code-mechanics so you aren't having to press adminwho.
Sects are not meant to overwrite the fun of choosing a custom god/religion, but meant to enhance it. The idea is that Space Jesus (or whoever you worship) can be an evil bloodgod who takes the lifeforce out of people, a nature lover, or all things righteous and good. You decide!
Vars | |
active_rites | Currently Active (non-deleted) rites |
---|---|
alignment | holder for alignments. |
altar_icon | Changes the Altar of Gods icon |
altar_icon_state | Changes the Altar of Gods icon_state |
candle_overlay | Whether the structure has CANDLE OVERLAYS! |
default_item_favor | The default value for an item that can be sacrificed |
desc | Opening message when someone gets converted |
desired_items | Turns into 'desired_items_typecache', and is optionally assoc'd to sacrifice instructions if needed. |
desired_items_typecache | Autopopulated by desired_items |
favor | The Sect's 'Mana' |
max_favor | The max amount of favor the sect can have |
name | Name of the religious sect |
quote | Flavorful quote given about the sect, used in tgui |
rites_list | Lists of rites by type. Converts itself into a list of rites with "name - desc (favor_cost)" = type |
smack_chance | Chance that we fail a bible blessing. |
starter | Does this require something before being available as an option? |
tgui_icon | Tgui icon used by this sect - https://fontawesome.com/icons |
Procs | |
adjust_favor | Adjust Favor by a certain amount. Can provide optional features based on a user. Returns actual amount added/removed |
can_sacrifice | Returns TRUE if the item can be sacrificed. Can be modified to fit item being tested as well as person offering. Returning TRUE will stop the attackby sequence and proceed to on_sacrifice. |
on_conversion | Activates once selected and on newjoins, oriented around people who become holy. |
on_deconversion | Activates if religious sect is reset by admins, should clean up anything you added on conversion. |
on_riteuse | Activates when an individual uses a rite. Can provide different/additional benefits depending on the user. |
on_sacrifice | Activates when the sect sacrifices an item. This proc has NO bearing on the attackby sequence of other objects when used in conjunction with the religious_tool component. |
on_select | Activates once selected |
sect_bless | Replaces the bible's bless mechanic. Return TRUE if you want to not do the brain hit. |
sect_dead_bless | What happens if we bless a corpse? By default just do the default smack behavior |
set_favor | Sets favor to a specific amount. Can provide optional features based on a user. |
tool_examine | Returns a description for religious tools |
Var Details
active_rites
Currently Active (non-deleted) rites
alignment
holder for alignments.
altar_icon
Changes the Altar of Gods icon
altar_icon_state
Changes the Altar of Gods icon_state
candle_overlay
Whether the structure has CANDLE OVERLAYS!
default_item_favor
The default value for an item that can be sacrificed
desc
Opening message when someone gets converted
desired_items
Turns into 'desired_items_typecache', and is optionally assoc'd to sacrifice instructions if needed.
desired_items_typecache
Autopopulated by desired_items
favor
The Sect's 'Mana'
max_favor
The max amount of favor the sect can have
name
Name of the religious sect
quote
Flavorful quote given about the sect, used in tgui
rites_list
Lists of rites by type. Converts itself into a list of rites with "name - desc (favor_cost)" = type
smack_chance
Chance that we fail a bible blessing.
starter
Does this require something before being available as an option?
tgui_icon
Tgui icon used by this sect - https://fontawesome.com/icons
Proc Details
adjust_favor
Adjust Favor by a certain amount. Can provide optional features based on a user. Returns actual amount added/removed
can_sacrifice
Returns TRUE if the item can be sacrificed. Can be modified to fit item being tested as well as person offering. Returning TRUE will stop the attackby sequence and proceed to on_sacrifice.
on_conversion
Activates once selected and on newjoins, oriented around people who become holy.
on_deconversion
Activates if religious sect is reset by admins, should clean up anything you added on conversion.
on_riteuse
Activates when an individual uses a rite. Can provide different/additional benefits depending on the user.
on_sacrifice
Activates when the sect sacrifices an item. This proc has NO bearing on the attackby sequence of other objects when used in conjunction with the religious_tool component.
on_select
Activates once selected
sect_bless
Replaces the bible's bless mechanic. Return TRUE if you want to not do the brain hit.
sect_dead_bless
What happens if we bless a corpse? By default just do the default smack behavior
set_favor
Sets favor to a specific amount. Can provide optional features based on a user.
tool_examine
Returns a description for religious tools