carp_migration
Vars | |
boss_type | Rarer mob type to spawn, must also be a child of /mob/living/basic/carp. If one of these is created, it will take priority to show ghosts. |
---|---|
carp_type | Most common mob type to spawn, must be a child of /mob/living/basic/carp |
fluff_signal | What to describe detecting near the station |
hasAnnounced | Set to true when we announce something to ghosts, to prevent duplicate announcements |
z_migration_paths | Associated lists of z level to a list of points to travel to, so that grouped fish move to the same places |
Procs | |
pick_carp_migration_points | Generate two locations for carp to travel to, one in the station and one off in space |
Var Details
boss_type
Rarer mob type to spawn, must also be a child of /mob/living/basic/carp. If one of these is created, it will take priority to show ghosts.
carp_type
Most common mob type to spawn, must be a child of /mob/living/basic/carp
fluff_signal
What to describe detecting near the station
hasAnnounced
Set to true when we announce something to ghosts, to prevent duplicate announcements
z_migration_paths
Associated lists of z level to a list of points to travel to, so that grouped fish move to the same places
Proc Details
pick_carp_migration_points
Generate two locations for carp to travel to, one in the station and one off in space