crusher_mark 
Vars | |
boosted | If the projectile that applies this was boosted, the mark will also be boosted |
---|---|
marked_underlay | The bubble that is added to the mob as a visual |
ready_delay | How long before the mark is ready to be detonated. Used for both the visual overlay and to determine when it's ready |
Var Details
boosted 
If the projectile that applies this was boosted, the mark will also be boosted
marked_underlay 
The bubble that is added to the mob as a visual
ready_delay 
How long before the mark is ready to be detonated. Used for both the visual overlay and to determine when it's ready