crusher_mark
Vars | |
boosted | If the projectile that applies this was boosted, the mark will also be boosted |
---|---|
mark_applied | Tracks world.time when the mark was applied |
marked_underlay | The bubble that is added to the mob as a visual |
ready_delay | How long before the mark is ready to be detonated. Used for both the visual overlay and to determine when it's ready |
Var Details
boosted
If the projectile that applies this was boosted, the mark will also be boosted
mark_applied
Tracks world.time when the mark was applied
marked_underlay
The bubble that is added to the mob as a visual
ready_delay
How long before the mark is ready to be detonated. Used for both the visual overlay and to determine when it's ready