darkness_adapted 
Makes the user harder to see in the dark (and makes the user see in the dark easier)
Vars | |
dark_color_threshold | Threshold before the dark color is applied |
---|---|
last_alpha | Tracks last alpha to avoid unnecessary updates |
last_eye_strength | Tracks last eye strength to avoid unnecessary updates / eye nerfs |
skip_tick_update | When we're moving around, skip any constant tick updates |
Var Details
dark_color_threshold 
Threshold before the dark color is applied
last_alpha 
Tracks last alpha to avoid unnecessary updates
last_eye_strength 
Tracks last eye strength to avoid unnecessary updates / eye nerfs
skip_tick_update 
When we're moving around, skip any constant tick updates