fire_handler
Vars | |
enemy_types | What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced. |
---|---|
merge_types | What status effect types do we merge into if they exist. Ignored when forced. |
override_types | What status effect types do we override if they exist. These are simply deleted when forced. |
stack_limit | Maximum of stacks that we could possibly get |
stack_modifier | For how much firestacks does one our stack count |
stacks | Current amount of stacks we have |
Procs | |
cache_stacks | Refresher for mob's fire_stacks |
check_basic_mob_immunity | Checks if the applicable basic mob is immune to the status effect we're trying to apply. Returns TRUE if it is, FALSE if it isn't. |
set_stacks | Setter and adjuster procs for firestacks |
Var Details
enemy_types
What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced.
merge_types
What status effect types do we merge into if they exist. Ignored when forced.
override_types
What status effect types do we override if they exist. These are simply deleted when forced.
stack_limit
Maximum of stacks that we could possibly get
stack_modifier
For how much firestacks does one our stack count
stacks
Current amount of stacks we have
Proc Details
cache_stacks
Refresher for mob's fire_stacks
check_basic_mob_immunity
Checks if the applicable basic mob is immune to the status effect we're trying to apply. Returns TRUE if it is, FALSE if it isn't.
set_stacks
Setter and adjuster procs for firestacks
Arguments:
- new_stacks