golem 
Abstract holder for golem status effects, you should never have more than one of these active
Vars | |
| active_overlays | Overlays we have applied to our mob |
|---|---|
| alert_desc | Tooltip to display when hovering over the alert |
| alert_icon | Icon used to represent the alert |
| alert_icon_state | Icon state to display to represent the alert |
| applied_fluff | Text to display on buff application |
| duration_mult_per_bodypart | For mobs with bodyparts, used to calculate the overall duration based on how many BIO_STONE bodyparts the mob has. |
| exclusive | If TRUE, then this status effect is exclusive to other golem status effects and cannot be stacked with them. |
| filter_color | If we are not a golem what color does the filter glow? |
| mineral_name | Name of the mineral we ate to get this |
| minimum_duration_mult | The minimum duration if the mob has no BIO_STONE bodypart |
| overlay_state_prefix | Icon state prefix for overlay to display on golem limbs |
Var Details
active_overlays 
Overlays we have applied to our mob
alert_desc 
Tooltip to display when hovering over the alert
alert_icon 
Icon used to represent the alert
alert_icon_state 
Icon state to display to represent the alert
applied_fluff 
Text to display on buff application
duration_mult_per_bodypart 
For mobs with bodyparts, used to calculate the overall duration based on how many BIO_STONE bodyparts the mob has.
exclusive 
If TRUE, then this status effect is exclusive to other golem status effects and cannot be stacked with them.
filter_color 
If we are not a golem what color does the filter glow?
mineral_name 
Name of the mineral we ate to get this
minimum_duration_mult 
The minimum duration if the mob has no BIO_STONE bodypart
overlay_state_prefix 
Icon state prefix for overlay to display on golem limbs