inebriated 
The drunk status effect. Slowly decreases in drunk_value over time, causing effects based on that value.
Vars | |
drunk_value | The level of drunkness we are currently at. |
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iron_liver | If TRUE, drunk_value will be capped at 51, preventing serious damage |
Procs | |
on_tick_effects | Side effects done by this level of drunkness on tick. |
set_drunk_value | Sets the drunk value to set_to, deleting if the value drops to 0 or lower |
Var Details
drunk_value 
The level of drunkness we are currently at.
iron_liver 
If TRUE, drunk_value will be capped at 51, preventing serious damage
Proc Details
on_tick_effects
Side effects done by this level of drunkness on tick.
set_drunk_value
Sets the drunk value to set_to, deleting if the value drops to 0 or lower