organ_set_bonus 
Vars | |
| biotype_added | what biotype(s) was added - used to check if we should remove the biotype or not, on organ set loss. |
|---|---|
| bonus_active | if the bonus is active |
| bonus_biotype | Bonus biotype(s) to add on bonus activation. |
| bonus_traits | A list of traits added to the mob upon bonus activation, can be of any length. |
| color_overlay_priority | Color priority for limb limb_texture |
| limb_texture | Limb texture to apply upon activation |
| organs | how many organs the carbon with this has in the set |
| organs_needed | how many organs in the set you need to enable the bonus |
| required_biotype | Required mob bio-type. Also checks DNA validity it's set to MOB_ORGANIC. |
Procs | |
| on_species_gain | After the new species has added its biotypes to the mob, check if they already have or don't have the bonus biotype now. |
| on_species_loss | We need to recalculate the mob biotypes, so first, remove the added biotypes from the mob before the new species changes the standard biotypes. |
Var Details
biotype_added 
what biotype(s) was added - used to check if we should remove the biotype or not, on organ set loss.
bonus_active 
if the bonus is active
bonus_biotype 
Bonus biotype(s) to add on bonus activation.
bonus_traits 
A list of traits added to the mob upon bonus activation, can be of any length.
color_overlay_priority 
Color priority for limb limb_texture
limb_texture 
Limb texture to apply upon activation
organs 
how many organs the carbon with this has in the set
organs_needed 
how many organs in the set you need to enable the bonus
required_biotype 
Required mob bio-type. Also checks DNA validity it's set to MOB_ORGANIC.
Proc Details
on_species_gain
After the new species has added its biotypes to the mob, check if they already have or don't have the bonus biotype now.
on_species_loss
We need to recalculate the mob biotypes, so first, remove the added biotypes from the mob before the new species changes the standard biotypes.