stacking  
Status effects that can stack.
Vars | |
| consumed_on_threshold | If TRUE, the status effect is consumed / removed when stack_threshold is met | 
|---|---|
| delay_before_decay | (first stack will be removed at this time plus tick_interval) | 
| max_stacks | The maximum number of stacks that can be applied | 
| overlay_file | Icon file for overlays applied when the status effect is applied | 
| overlay_state | Icon state for overlays applied when the status effect is applied States in the file must be given a name, followed by a number which corresponds to a number of stacks. Put the state name without the number in these state vars | 
| stack_decay | How many stacks are lost per tick (decay trigger) | 
| stack_threshold | The threshold for having special effects occur when a certain stack number is reached | 
| stacks | How many stacks are currently accumulated. Also, the default stacks number given on application. | 
| status_overlay | A reference to our overlay appearance | 
| threshold_crossed | Set to true once the stack_threshold is crossed, and false once it falls back below | 
Procs | |
| add_stacks | Add (or remove) [stacks_added] stacks to our current stack count. | 
| can_gain_stacks | Whether the owner can currently gain stacks or not Return FALSE if the owner is not in a valid state, or TRUE otherwise | 
| can_have_status | Whether the owner can have the status effect. Return FALSE if the owner is not in a valid state (self-deletes the effect), or TRUE otherwise | 
| fadeout_effect | Effects that occur if the status is removed due to being under 1 remaining stack | 
| on_threshold_cross | Called when the stack_threshold is crossed (stacks go over the threshold) | 
| on_threshold_drop | Called when the stack_threshold is uncrossed / dropped (stacks go under the threshold after being over it) | 
| stack_decay_effect | Runs every time tick(), causes stacks to decay over time | 
| stacks_consumed_effect | Effects that occur if the status effect is removed due to the stack_threshold being crossed | 
| threshold_cross_effect | Effects that occur when the stack count crosses stack_threshold | 
Var Details
consumed_on_threshold 
If TRUE, the status effect is consumed / removed when stack_threshold is met
delay_before_decay 
(first stack will be removed at this time plus tick_interval)
max_stacks 
The maximum number of stacks that can be applied
overlay_file 
Icon file for overlays applied when the status effect is applied
overlay_state 
Icon state for overlays applied when the status effect is applied States in the file must be given a name, followed by a number which corresponds to a number of stacks. Put the state name without the number in these state vars
stack_decay 
How many stacks are lost per tick (decay trigger)
stack_threshold 
The threshold for having special effects occur when a certain stack number is reached
stacks 
How many stacks are currently accumulated. Also, the default stacks number given on application.
status_overlay  
A reference to our overlay appearance
threshold_crossed 
Set to true once the stack_threshold is crossed, and false once it falls back below
Proc Details
add_stacks
Add (or remove) [stacks_added] stacks to our current stack count.
can_gain_stacks
Whether the owner can currently gain stacks or not Return FALSE if the owner is not in a valid state, or TRUE otherwise
can_have_status
Whether the owner can have the status effect. Return FALSE if the owner is not in a valid state (self-deletes the effect), or TRUE otherwise
fadeout_effect
Effects that occur if the status is removed due to being under 1 remaining stack
on_threshold_cross
Called when the stack_threshold is crossed (stacks go over the threshold)
on_threshold_drop
Called when the stack_threshold is uncrossed / dropped (stacks go under the threshold after being over it)
stack_decay_effect
Runs every time tick(), causes stacks to decay over time
stacks_consumed_effect
Effects that occur if the status effect is removed due to the stack_threshold being crossed
threshold_cross_effect
Effects that occur when the stack count crosses stack_threshold