terrified
Vars | |
terror_buildup | A value that represents how much "terror" the victim has built up. Higher amounts cause more averse effects. |
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Procs | |
check_surrounding_darkness | Checks the surroundings of our victim and returns TRUE if the user is surrounded by enough darkness |
comfort_owner | If we get a hug from a friend, we calm down! If we get a hug from a nightmare, we FREAK OUT. |
freak_out | Adds to the victim's terror buildup, makes them scream, and knocks them over for a moment. |
Var Details
terror_buildup
A value that represents how much "terror" the victim has built up. Higher amounts cause more averse effects.
Proc Details
check_surrounding_darkness
Checks the surroundings of our victim and returns TRUE if the user is surrounded by enough darkness
Checks the surrounded tiles for light amount. If the user has more light nearby, return true. Otherwise, return false
comfort_owner
If we get a hug from a friend, we calm down! If we get a hug from a nightmare, we FREAK OUT.
freak_out
Adds to the victim's terror buildup, makes them scream, and knocks them over for a moment.
Makes the victm scream and adds the passed amount to their buildup. Knocks over the victim for a brief moment.
- amount - how much terror buildup this freakout will cause