supermatter_delamination

Vars | |
anomalies_to_spawn | Base number of anomalies to spawn (can go up or down with a random small amount) |
---|---|
cascade_rift | The rift in space that will be created by the cascade |
should_spawn_anomalies | Can we spawn anomalies after dealing with the delamination type? |
supermatter_cascade | Are we triggering a supermatter cascade? |
supermatter_explosion_power | Baseline strenght of the explosion caused by the SM |
supermatter_gas_amount | Amount of total gases interacting with the SM |
supermatter_gasmix_power_ratio | Amount the gasmix will affect the explosion size |
supermatter_power | Power amount of the SM at the moment of death |
supermatter_turf | Reference to the supermatter turf |
Procs | |
break_lights_on_station | Break the lights on the station, have 35% of them be set to emergency |
call_explosion | Spawns the explosion |
call_singulo | Spawns the singularity |
call_tesla | Spawns the tesla |
create_cascade_ambience | Adds a bit of spiciness to the cascade by breaking lights and turning emergency maint access on |
delta | Increases the security level to the highest level |
last_message | Announces the last message to the station |
pick_rift_location | Picks a random location for the rift |
setup_anomalies | Setups how many anomalies to spawn |
setup_delamination_type | Setup for the types of possible delaminations and their effects (singulo, tesla or normal) |
setup_mob_interaction | What the mobs should deal with when a delamination happens |
spawn_anomalies | Spawns the first half anomalies instantly and calls the second half |
spawn_anomaly | Callback for the anomalies to spawn after some time |
spawn_overtime | Spawns the second half anomalies after a delay |
start_supermatter_cascade | Setup for the cascade delamination |
the_end | Ends the round |
warn_crew | Warns the crew about the cascade start and the rift location |
Var Details
anomalies_to_spawn

Base number of anomalies to spawn (can go up or down with a random small amount)
cascade_rift

The rift in space that will be created by the cascade
should_spawn_anomalies

Can we spawn anomalies after dealing with the delamination type?
supermatter_cascade

Are we triggering a supermatter cascade?
supermatter_explosion_power

Baseline strenght of the explosion caused by the SM
supermatter_gas_amount

Amount of total gases interacting with the SM
supermatter_gasmix_power_ratio

Amount the gasmix will affect the explosion size
supermatter_power

Power amount of the SM at the moment of death
supermatter_turf

Reference to the supermatter turf
Proc Details
break_lights_on_station
Break the lights on the station, have 35% of them be set to emergency
call_explosion
Spawns the explosion
call_singulo
Spawns the singularity
call_tesla
Spawns the tesla
create_cascade_ambience
Adds a bit of spiciness to the cascade by breaking lights and turning emergency maint access on
delta
Increases the security level to the highest level
last_message
Announces the last message to the station
pick_rift_location
Picks a random location for the rift
setup_anomalies
Setups how many anomalies to spawn
setup_delamination_type
Setup for the types of possible delaminations and their effects (singulo, tesla or normal)
setup_mob_interaction
What the mobs should deal with when a delamination happens
spawn_anomalies
Spawns the first half anomalies instantly and calls the second half
spawn_anomaly
Callback for the anomalies to spawn after some time
spawn_overtime
Spawns the second half anomalies after a delay
start_supermatter_cascade
Setup for the cascade delamination
the_end
Ends the round
warn_crew
Warns the crew about the cascade start and the rift location