/tg/ Station 13 - Modules - TypesVar Details - Proc Details

supermatter_delamination

Vars

anomalies_to_spawnBase number of anomalies to spawn (can go up or down with a random small amount)
cascade_riftThe rift in space that will be created by the cascade
should_spawn_anomaliesCan we spawn anomalies after dealing with the delamination type?
supermatter_cascadeAre we triggering a supermatter cascade?
supermatter_explosion_powerBaseline strenght of the explosion caused by the SM
supermatter_gas_amountAmount of total gases interacting with the SM
supermatter_gasmix_power_ratioAmount the gasmix will affect the explosion size
supermatter_powerPower amount of the SM at the moment of death
supermatter_turfReference to the supermatter turf

Procs

break_lights_on_stationBreak the lights on the station, have 35% of them be set to emergency
call_explosionSpawns the explosion
call_singuloSpawns the singularity
call_teslaSpawns the tesla
create_cascade_ambienceAdds a bit of spiciness to the cascade by breaking lights and turning emergency maint access on
deltaIncreases the security level to the highest level
last_messageAnnounces the last message to the station
pick_rift_locationPicks a random location for the rift
setup_anomaliesSetups how many anomalies to spawn
setup_delamination_typeSetup for the types of possible delaminations and their effects (singulo, tesla or normal)
setup_mob_interactionWhat the mobs should deal with when a delamination happens
spawn_anomaliesSpawns the first half anomalies instantly and calls the second half
spawn_anomalyCallback for the anomalies to spawn after some time
spawn_overtimeSpawns the second half anomalies after a delay
start_supermatter_cascadeSetup for the cascade delamination
the_endEnds the round
warn_crewWarns the crew about the cascade start and the rift location

Var Details

anomalies_to_spawn

Base number of anomalies to spawn (can go up or down with a random small amount)

cascade_rift

The rift in space that will be created by the cascade

should_spawn_anomalies

Can we spawn anomalies after dealing with the delamination type?

supermatter_cascade

Are we triggering a supermatter cascade?

supermatter_explosion_power

Baseline strenght of the explosion caused by the SM

supermatter_gas_amount

Amount of total gases interacting with the SM

supermatter_gasmix_power_ratio

Amount the gasmix will affect the explosion size

supermatter_power

Power amount of the SM at the moment of death

supermatter_turf

Reference to the supermatter turf

Proc Details

break_lights_on_station

Break the lights on the station, have 35% of them be set to emergency

call_explosion

Spawns the explosion

call_singulo

Spawns the singularity

call_tesla

Spawns the tesla

create_cascade_ambience

Adds a bit of spiciness to the cascade by breaking lights and turning emergency maint access on

delta

Increases the security level to the highest level

last_message

Announces the last message to the station

pick_rift_location

Picks a random location for the rift

setup_anomalies

Setups how many anomalies to spawn

setup_delamination_type

Setup for the types of possible delaminations and their effects (singulo, tesla or normal)

setup_mob_interaction

What the mobs should deal with when a delamination happens

spawn_anomalies

Spawns the first half anomalies instantly and calls the second half

spawn_anomaly

Callback for the anomalies to spawn after some time

spawn_overtime

Spawns the second half anomalies after a delay

start_supermatter_cascade

Setup for the cascade delamination

the_end

Ends the round

warn_crew

Warns the crew about the cascade start and the rift location