traitor_objective
A traitor objective. Traitor objectives should not be deleted after they have been created and established, only failed. If a traitor objective needs to be removed from the failed/completed objective list of their handler, then you are doing something wrong and you should reconsider. When an objective is failed/completed, that is final and the only way you can change that is by refactoring the code.
Vars | |
abstract_type | Abstract type that won't be included as a possible objective |
---|---|
description | The description of the traitor objective |
duplicate_type | The duplicate type that will be used to check for duplicates. If undefined, this will either take from the abstract type or the type of the objective itself |
forced | Whether this objective was forced upon by an admin. Won't get autocleared by the traitor subsystem if progression surpasses an amount |
global_progression_deviance_required | Determines how great the deviance has to be before progression starts to get reduced. |
global_progression_influence_intensity | Determines how influential global progression will affect this objective. Set to 0 to disable. |
global_progression_limit_coeff | Determines the minimum and maximum progression this objective can be worth as a result of being influenced by global progression Should only be smaller than or equal to 1 |
handler | The uplink handler holder to give the progression and telecrystals to. |
name | The name of the traitor objective |
needs_reward | Used only in unit testing. Can be used to explicitly skip the progression_reward and telecrystal_reward check for non-abstract objectives. Useful for final objectives as they don't need a reward. |
objective_state | The current state of this objective |
original_progression | The percentage that this objective has been increased or decreased by as a result of progression. Used by the UI |
progression_cost_coeff | This gets added onto the coeff when calculating the updated progression cost. Used for variability and a slight bit of randomness |
progression_cost_coeff_deviance | The deviance coefficient used to determine the randomness of the progression rewards. |
progression_maximum | The maximum progression before this objective cannot appear anymore |
progression_minimum | The minimum required progression points for this objective |
progression_reward | The progression that is rewarded from completing this traitor objective. Can either be a list of list(min, max) or a direct value |
skipped | Whether this objective was skipped by going from an inactive state to a failed state. |
telecrystal_penalty | TC penalty for failing an objective or cancelling it |
telecrystal_reward | The telecrystals that are rewarded from completing this traitor objective. Can either be a list of list(min,max) or a direct value |
time_of_completion | The time at which this objective was completed |
time_of_creation | The time at which this objective was first created |
Procs | |
can_generate_objective | Called whenever the objective is about to be generated. Bypassed by forcefully adding objectives. Returning false or true will do the same as the generate_objective proc. |
completion_payout | Called when rewards should be given to the user. |
fail_objective | Used to fail objectives. Players can clear completed objectives in the UI |
finish_objective | Called by player input, do not call directly. Validates whether the objective is finished and pays out the handler if it is. |
generate_objective | Called when the objective should be generated. Should return if the objective has been successfully generated. If false is returned, the objective will be removed as a potential objective for the traitor it is being generated for. This is only temporary, it will run the proc again when objectives are generated for the traitor again. |
generate_ui_buttons | Used for generating the UI buttons for the UI. Use ui_perform_action to respond to clicks. |
handle_cleanup | Used to handle cleaning up the objective. |
replace_in_name | Replaces a word in the name of the proc. Also does it for the description |
succeed_objective | Used to succeed objectives. Allows the player to cash it out in the UI. |
supported_configuration_changes | Returns a list of variables that can be changed by config, allows for balance through configuration. It is not recommended to finetweak any values of objectives on your server. |
to_debug_string | Converts the type into a useful debug string to be used for logging and debug display. |
ui_perform_action | Return TRUE to trigger a UI update |
ungenerate_objective | Used to clean up signals and stop listening to states. |
update_progression_reward | Updates the progression reward, scaling it depending on their current progression compared against the global progression |
uplink_ui_data | Used for sending data to the uplink UI |
Var Details
abstract_type
Abstract type that won't be included as a possible objective
description
The description of the traitor objective
duplicate_type
The duplicate type that will be used to check for duplicates. If undefined, this will either take from the abstract type or the type of the objective itself
forced
Whether this objective was forced upon by an admin. Won't get autocleared by the traitor subsystem if progression surpasses an amount
global_progression_deviance_required
Determines how great the deviance has to be before progression starts to get reduced.
global_progression_influence_intensity
Determines how influential global progression will affect this objective. Set to 0 to disable.
global_progression_limit_coeff
Determines the minimum and maximum progression this objective can be worth as a result of being influenced by global progression Should only be smaller than or equal to 1
handler
The uplink handler holder to give the progression and telecrystals to.
name
The name of the traitor objective
needs_reward
Used only in unit testing. Can be used to explicitly skip the progression_reward and telecrystal_reward check for non-abstract objectives. Useful for final objectives as they don't need a reward.
objective_state
The current state of this objective
original_progression
The percentage that this objective has been increased or decreased by as a result of progression. Used by the UI
progression_cost_coeff
This gets added onto the coeff when calculating the updated progression cost. Used for variability and a slight bit of randomness
progression_cost_coeff_deviance
The deviance coefficient used to determine the randomness of the progression rewards.
progression_maximum
The maximum progression before this objective cannot appear anymore
progression_minimum
The minimum required progression points for this objective
progression_reward
The progression that is rewarded from completing this traitor objective. Can either be a list of list(min, max) or a direct value
skipped
Whether this objective was skipped by going from an inactive state to a failed state.
telecrystal_penalty
TC penalty for failing an objective or cancelling it
telecrystal_reward
The telecrystals that are rewarded from completing this traitor objective. Can either be a list of list(min,max) or a direct value
time_of_completion
The time at which this objective was completed
time_of_creation
The time at which this objective was first created
Proc Details
can_generate_objective
Called whenever the objective is about to be generated. Bypassed by forcefully adding objectives. Returning false or true will do the same as the generate_objective proc.
completion_payout
Called when rewards should be given to the user.
fail_objective
Used to fail objectives. Players can clear completed objectives in the UI
finish_objective
Called by player input, do not call directly. Validates whether the objective is finished and pays out the handler if it is.
generate_objective
Called when the objective should be generated. Should return if the objective has been successfully generated. If false is returned, the objective will be removed as a potential objective for the traitor it is being generated for. This is only temporary, it will run the proc again when objectives are generated for the traitor again.
generate_ui_buttons
Used for generating the UI buttons for the UI. Use ui_perform_action to respond to clicks.
handle_cleanup
Used to handle cleaning up the objective.
replace_in_name
Replaces a word in the name of the proc. Also does it for the description
succeed_objective
Used to succeed objectives. Allows the player to cash it out in the UI.
supported_configuration_changes
Returns a list of variables that can be changed by config, allows for balance through configuration. It is not recommended to finetweak any values of objectives on your server.
to_debug_string
Converts the type into a useful debug string to be used for logging and debug display.
ui_perform_action
Return TRUE to trigger a UI update
ungenerate_objective
Used to clean up signals and stop listening to states.
update_progression_reward
Updates the progression reward, scaling it depending on their current progression compared against the global progression
uplink_ui_data
Used for sending data to the uplink UI