/tg/ Station 13 - Modules - TypesVar Details - Proc Details

linear

coordinate and control movement across linked transport_controllers. allows moving large single multitile platforms and many 1 tile platforms. also is capable of linking platforms across linked z levels

Vars

controller_statusbitfield of various transport states
controls_lockedif true, the platform cannot be manually moved.
create_modular_settaken from our lift platforms. if true we go through each z level of platforms and attempt to make the lowest left corner platform into one giant multitile object the size of all other platforms on that z level.
ignored_smashthroughsTypepath list of what to ignore smashing through, controls all lifts
modular_setwhether the lift handled by this transport_controller datum is multitile as opposed to nxm platforms per z level
specific_transport_idoverridable ID string to link control units to this specific transport_controller datum. created by placing a transport id landmark object somewhere on the tram, if its anywhere on the tram we'll find it in init and set this to whatever it specifies
throw_chanceprobability of being thrown hard during an emergency stop
transport_idtransport_id taken from our base lift platform, used to put us into SStransport.transports_by_type
transport_modulesthe lift platforms we consider as part of this transport. ordered in order of lowest z level to highest z level after init. (the sorting algorithm sucks btw)
z_sortedlift platforms have already been sorted in order of z level.

Procs

Check_lift_moveCheck destination turfs
check_for_landmarkscheck for any landmarks placed inside the locs of the given transport_module
controls_lockSets transport controls_locked state. Used to prevent moving mid movement, or cooldowns.
create_modular_set_for_z_levelgoes through all platforms in the given list and finds the one in the lower left corner
finish_simple_move_wrapperWrap everything up from simple_move_wrapper finishing its movement
get_platforms_on_levelreturns all transport modules associated with this transport on the given z level or given atoms z level
get_zs_we_are_onReturns a list of all the z-levels our transport is currently on.
link_transport_modulesCollect all bordered platforms via a simple floodfill algorithm. allows multiz trams because its funny
move_after_delayMoves the platform after a passed delay.
move_lift_verticallyMoves the platform UP or DOWN, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of it moves SANELY.
move_to_zlevelMoves the platform to the passed z-level.
move_transport_horizontallyMoves the platform, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.
open_lift_doors_callbackHelper used in callbacks to open all the doors our platform is on
order_platforms_by_z_levelorders the lift platforms in order of lowest z level to highest z level.
reset_lift_contentsresets the contents of all platforms to their original state in case someone put a bunch of shit onto the platform. intended to be called by admins. passes all arguments to reset_contents() for each of our platforms.
return_closest_platform_toreturns the closest transport to the specified atom, prioritizing transports on the same z level. used for comparing distance
return_closest_platform_to_zReturns a platform on the z-level which is vertically closest to the passed target_z
set_info_from_id_landmarkset vars and such given an overriding transport_id landmark
simple_move_wrapperSimple wrapper for checking if we can move 1 zlevel, and if we can, do said move. Locks controls, closes all doors, then moves the platform and re-opens the doors afterwards.
update_lift_doorsUpdates all blast doors and shutters that share an ID with our lift.

Var Details

controller_status

bitfield of various transport states

controls_locked

if true, the platform cannot be manually moved.

create_modular_set

taken from our lift platforms. if true we go through each z level of platforms and attempt to make the lowest left corner platform into one giant multitile object the size of all other platforms on that z level.

ignored_smashthroughs

Typepath list of what to ignore smashing through, controls all lifts

modular_set

whether the lift handled by this transport_controller datum is multitile as opposed to nxm platforms per z level

specific_transport_id

overridable ID string to link control units to this specific transport_controller datum. created by placing a transport id landmark object somewhere on the tram, if its anywhere on the tram we'll find it in init and set this to whatever it specifies

throw_chance

probability of being thrown hard during an emergency stop

transport_id

transport_id taken from our base lift platform, used to put us into SStransport.transports_by_type

transport_modules

the lift platforms we consider as part of this transport. ordered in order of lowest z level to highest z level after init. (the sorting algorithm sucks btw)

z_sorted

lift platforms have already been sorted in order of z level.

Proc Details

Check_lift_move

Check destination turfs

check_for_landmarks

check for any landmarks placed inside the locs of the given transport_module

controls_lock

Sets transport controls_locked state. Used to prevent moving mid movement, or cooldowns.

create_modular_set_for_z_level

goes through all platforms in the given list and finds the one in the lower left corner

finish_simple_move_wrapper

Wrap everything up from simple_move_wrapper finishing its movement

get_platforms_on_level

returns all transport modules associated with this transport on the given z level or given atoms z level

get_zs_we_are_on

Returns a list of all the z-levels our transport is currently on.

Collect all bordered platforms via a simple floodfill algorithm. allows multiz trams because its funny

move_after_delay

Moves the platform after a passed delay.

This is a more "user friendly" or "realistic" move. It includes things like:

Arguments: duration - required, how long do we wait to move the platform? door_duration - optional, how long should we wait to open the doors after arriving? If null, we won't open or close doors direction - which direction are we moving the lift? user - optional, who is moving the lift?

move_lift_vertically

Moves the platform UP or DOWN, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of it moves SANELY.

Arguments: going - UP or DOWN directions, where the platform should go. Keep in mind by this point checks of whether it should go up or down have already been done. user - Whomever made the movement.

move_to_zlevel

Moves the platform to the passed z-level.

Checks for validity of the move: Are we moving to the same z-level, can we actually move to that z-level? Does NOT check if the controls are currently locked.

Moves to the passed z-level by calling move_after_delay repeatedly until the passed z-level is reached. This proc sleeps as it moves.

Arguments: target_z - required, the Z we want to move to loop_callback - optional, an additional callback invoked during the loop that allows the move to cancel. user - optional, who started the move

move_transport_horizontally

Moves the platform, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.

open_lift_doors_callback

Helper used in callbacks to open all the doors our platform is on

order_platforms_by_z_level

orders the lift platforms in order of lowest z level to highest z level.

reset_lift_contents

resets the contents of all platforms to their original state in case someone put a bunch of shit onto the platform. intended to be called by admins. passes all arguments to reset_contents() for each of our platforms.

Arguments:

return_closest_platform_to

returns the closest transport to the specified atom, prioritizing transports on the same z level. used for comparing distance

return_closest_platform_to_z

Returns a platform on the z-level which is vertically closest to the passed target_z

set_info_from_id_landmark

set vars and such given an overriding transport_id landmark

simple_move_wrapper

Simple wrapper for checking if we can move 1 zlevel, and if we can, do said move. Locks controls, closes all doors, then moves the platform and re-opens the doors afterwards.

Arguments: direction - which direction are we moving? lift_move_duration - how long does the move take? can be 0 or null for instant move. door_duration - how long does it take for the doors to open after a move? user - optional, who moved it?

update_lift_doors

Updates all blast doors and shutters that share an ID with our lift.

Arguments: on_z_level - optional, only open doors on this z-level or list of z-levels action - how do we update the doors? CYCLE_OPEN to make them open, CYCLE_CLOSED to make them shut