particle 
Subtype which uses particle systems instead of overlays to display its effects
Vars | |
| emissive_type | Secondary (layered ontop) particle type which is rendered as emissive in case you want embers or whatever |
|---|---|
| last_severity_tick | Last tick during which we've changed our visual severity |
| max_severity | Maximum possible severity for the weather, (0~100] |
| min_severity | Minimum possible severity for the weather, (0~100] |
| optimal_severity | Optimal point towards which severity will try to gravitate by influencing random values |
| particle_type | Particles used to display the weather visuals |
| severity | Current weather severity |
| severity_cooldown | How often can we change our severity? Don't set this too low or it'll look jank |
| severity_variation | Maximum variation in severity each weather frame |
| weather_objects | List of weather object lists (as we can have multiple if emissives are involved) by plane offset |
| wind_sign | Direction of our wind |
Procs | |
| process_particles | Adjust our severity by a random number based on our stage |
Var Details
emissive_type 
Secondary (layered ontop) particle type which is rendered as emissive in case you want embers or whatever
last_severity_tick 
Last tick during which we've changed our visual severity
max_severity 
Maximum possible severity for the weather, (0~100]
min_severity 
Minimum possible severity for the weather, (0~100]
optimal_severity 
Optimal point towards which severity will try to gravitate by influencing random values
particle_type 
Particles used to display the weather visuals
severity 
Current weather severity
severity_cooldown 
How often can we change our severity? Don't set this too low or it'll look jank
severity_variation 
Maximum variation in severity each weather frame
weather_objects 
List of weather object lists (as we can have multiple if emissives are involved) by plane offset
wind_sign 
Direction of our wind
Proc Details
process_particles
Adjust our severity by a random number based on our stage