/tg/ Station 13 - Modules - TypesVar Details - Proc Details

particle

Subtype which uses particle systems instead of overlays to display its effects

Vars

emissive_typeSecondary (layered ontop) particle type which is rendered as emissive in case you want embers or whatever
last_severity_tickLast tick during which we've changed our visual severity
max_severityMaximum possible severity for the weather, (0~100]
min_severityMinimum possible severity for the weather, (0~100]
optimal_severityOptimal point towards which severity will try to gravitate by influencing random values
particle_typeParticles used to display the weather visuals
severityCurrent weather severity
severity_cooldownHow often can we change our severity? Don't set this too low or it'll look jank
severity_variationMaximum variation in severity each weather frame
weather_objectsList of weather object lists (as we can have multiple if emissives are involved) by plane offset
wind_signDirection of our wind

Procs

process_particlesAdjust our severity by a random number based on our stage

Var Details

emissive_type

Secondary (layered ontop) particle type which is rendered as emissive in case you want embers or whatever

last_severity_tick

Last tick during which we've changed our visual severity

max_severity

Maximum possible severity for the weather, (0~100]

min_severity

Minimum possible severity for the weather, (0~100]

optimal_severity

Optimal point towards which severity will try to gravitate by influencing random values

particle_type

Particles used to display the weather visuals

severity

Current weather severity

severity_cooldown

How often can we change our severity? Don't set this too low or it'll look jank

severity_variation

Maximum variation in severity each weather frame

weather_objects

List of weather object lists (as we can have multiple if emissives are involved) by plane offset

wind_sign

Direction of our wind

Proc Details

process_particles

Adjust our severity by a random number based on our stage