flesh
Vars | |
flesh_damage | How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed |
---|---|
flesh_healing | Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage |
infestation | Our current level of infection |
infestation_rate | How quickly infection breeds on this burn if we don't have disinfectant |
sanitization | Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick |
strikes_to_lose_limb | Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen) |
Procs | |
can_be_ointmented_or_meshed | Checks if the wound is in a state that ointment or flesh will help |
uv | Paramedic UV penlights |
Var Details
flesh_damage
How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed
flesh_healing
Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage
infestation
Our current level of infection
infestation_rate
How quickly infection breeds on this burn if we don't have disinfectant
sanitization
Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick
strikes_to_lose_limb
Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)
Proc Details
can_be_ointmented_or_meshed
Checks if the wound is in a state that ointment or flesh will help
uv
Paramedic UV penlights