/tg/ Station 13 - Modules - TypesVar Details - Proc Details

flesh

Vars

flesh_damageHow much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed
flesh_healingOur current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage
infestationOur current level of infection
infestation_rateHow quickly infection breeds on this burn if we don't have disinfectant
sanitizationOur current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick
strikes_to_lose_limbOnce we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

Procs

ointmentmeshif someone is using ointment or mesh on our burns
uvParamedic UV penlights

Var Details

flesh_damage

How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed

flesh_healing

Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage

infestation

Our current level of infection

infestation_rate

How quickly infection breeds on this burn if we don't have disinfectant

sanitization

Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick

strikes_to_lose_limb

Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

Proc Details

ointmentmesh

if someone is using ointment or mesh on our burns

uv

Paramedic UV penlights