boss 
Vars | |
| achievements | What achievements do we give our defeater? |
|---|---|
| crusher_achievement_type | What type of achievement we give for crusher kills, if any. |
| crusher_loot | What crusher trophy/trophies this mob drops, if any Should be wrapped in a list for sanity when we pass it to the element. |
| gps_name | Name for the GPS signal of the megafauna |
| victor_memory_type | What memory to give to victor who have killed us, if any. |
Procs | |
| celebrate_kill | Small little taunt when we epically troll someone |
| devour | Devours a target and restores health to the megafauna |
| handle_achievements | Handles adding all relevant achievements when applicable (probably when we are defeated) Achievements being null/no length is handled in the element itself. |
| handle_crusher_loot | Handles adding crusher loot when applicable (probably when we are defeated) |
| should_devour | Determines if this mob is worth devouring |
Var Details
achievements 
What achievements do we give our defeater?
crusher_achievement_type 
What type of achievement we give for crusher kills, if any.
crusher_loot 
What crusher trophy/trophies this mob drops, if any Should be wrapped in a list for sanity when we pass it to the element.
gps_name 
Name for the GPS signal of the megafauna
victor_memory_type 
What memory to give to victor who have killed us, if any.
Proc Details
celebrate_kill
Small little taunt when we epically troll someone
devour
Devours a target and restores health to the megafauna
handle_achievements
Handles adding all relevant achievements when applicable (probably when we are defeated) Achievements being null/no length is handled in the element itself.
handle_crusher_loot
Handles adding crusher loot when applicable (probably when we are defeated)
should_devour
Determines if this mob is worth devouring