secbot 
Vars | |
| baton_type | The type of baton this Secbot will use |
|---|---|
| commissioned | Whether this secbot is considered 'commissioned' and given the trait on Initialize. |
| cuff_type | The type of cuffs we use on criminals after making arrests |
| payment_department | The department the secbot will deposit collected money into |
| price_arrest | On arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead |
| price_detain | Charged each time the violator is stunned on detain |
| security_mode_flags | Flags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target Look at the security_mode_flags bitfield for more information on what's togglable here. |
| stun_sound | what sound we play when stunning |
| threatlevel | The threat level of the BOT, will arrest anyone at threatlevel 4 or above |
| weapon | The weapon (from baton_type) that will be used to make arrests. |
Procs | |
| payment_check | Returns true if the current target is unable to pay to be detained/arrested |
Var Details
baton_type 
The type of baton this Secbot will use
commissioned 
Whether this secbot is considered 'commissioned' and given the trait on Initialize.
cuff_type 
The type of cuffs we use on criminals after making arrests
payment_department 
The department the secbot will deposit collected money into
price_arrest 
On arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead
price_detain 
Charged each time the violator is stunned on detain
security_mode_flags 
Flags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target Look at the security_mode_flags bitfield for more information on what's togglable here.
stun_sound 
what sound we play when stunning
threatlevel 
The threat level of the BOT, will arrest anyone at threatlevel 4 or above
weapon 
The weapon (from baton_type) that will be used to make arrests.
Proc Details
payment_check
Returns true if the current target is unable to pay to be detained/arrested