/tg/ Station 13 - Modules - TypesVar Details - Proc Details

secbot

Vars

baton_typeThe type of baton this Secbot will use
commissionedWhether this secbot is considered 'commissioned' and given the trait on Initialize.
cuff_typeThe type of cuffs we use on criminals after making arrests
payment_departmentThe department the secbot will deposit collected money into
price_arrestOn arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead
price_detainCharged each time the violator is stunned on detain
security_mode_flagsFlags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target Look at the security_mode_flags bitfield for more information on what's togglable here.
stun_soundwhat sound we play when stunning
threatlevelThe threat level of the BOT, will arrest anyone at threatlevel 4 or above
weaponThe weapon (from baton_type) that will be used to make arrests.

Procs

payment_checkReturns true if the current target is unable to pay to be detained/arrested

Var Details

baton_type

The type of baton this Secbot will use

commissioned

Whether this secbot is considered 'commissioned' and given the trait on Initialize.

cuff_type

The type of cuffs we use on criminals after making arrests

payment_department

The department the secbot will deposit collected money into

price_arrest

On arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead

price_detain

Charged each time the violator is stunned on detain

security_mode_flags

Flags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target Look at the security_mode_flags bitfield for more information on what's togglable here.

stun_sound

what sound we play when stunning

threatlevel

The threat level of the BOT, will arrest anyone at threatlevel 4 or above

weapon

The weapon (from baton_type) that will be used to make arrests.

Proc Details

payment_check

Returns true if the current target is unable to pay to be detained/arrested