ghost
Vars | |
ghost_facial_hair | The resulting facial hair to be displayed on the ghost |
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ghost_facial_hair_color | What color will this ghost's facial hair be |
ghost_facial_hairstyle | What facial hairstyle will this ghost have |
ghost_hair | The resulting hair to be displayed on the ghost |
ghost_hair_color | What color will this ghost's hair be |
ghost_hairstyle | What hairstyle will this ghost have |
random_identity | Will this ghost spawn with a randomly generated name and hair? |
Procs | |
give_identity | Generates hair, facial hair, and a random name for ghosts if one is needed. |
Var Details
ghost_facial_hair
The resulting facial hair to be displayed on the ghost
ghost_facial_hair_color
What color will this ghost's facial hair be
ghost_facial_hairstyle
What facial hairstyle will this ghost have
ghost_hair
The resulting hair to be displayed on the ghost
ghost_hair_color
What color will this ghost's hair be
ghost_hairstyle
What hairstyle will this ghost have
random_identity
Will this ghost spawn with a randomly generated name and hair?
Proc Details
give_identity
Generates hair, facial hair, and a random name for ghosts if one is needed.
Handles generating the mutable_appearance objects for a ghost's hair/facial hair, as well as assigning a random name if needed. If random_identity is false, it will only create and display the hair as defined by ghost_hairstyle/ghost_facial_hairstyle variables, without changing the name. If random_identity is true, hair/facial/name will all be randomly generated and displayed. When creating a ghost with a custom identity (for away missions, ruins, etc.) be sure random_identity is false.