/tg/ Station 13 - Modules - TypesVar Details - Proc Details

voidwalker

Voidwalker mob to void all over the place

Vars

can_do_abductionsToggle for abduction interactions, in-case we have non-kidnap subtypes ()
can_speakCan we speak?
chargeOur cool charge ability
conversions_remainingHow many wall conversions can we perform before we have to refresh?
home_turfTurf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space
kidnap_timeHow long does it take to kidnap them?
kidnappingAre we kidnapping right now?
kidnapping_decalDecal that we can kidnap on
non_space_alphaAlpha we have elsewhere
rclick_damage_typeDamage type we do for rightclicks
regenerate_colourColor of our regen outline
space_alphaAlpha we have in space
speed_modifierSpeed modifier given when in gravity
telepathyOur means of communicating with the world
unsettleOur stare/stun ability
wall_conversionCooldown for converting walls to void windows

Procs

can_regenCalled by the regenerator component so we only regen in space
check_incapacitatedCheck if theyre still incapacitated for the kidnap do_after
check_wall_validityCheck if the wall is valid for conversion
early_melee_attackCalled on COMSIG_LIVING_UNARMED_ATTACK
kidnapStart kidnapping the victim
take_themWoosh! You got takened
try_convert_wallWall Conversion
try_kidnapKidnapping
unique_setupStuff you might want different on subtypes
vv_edit_varModding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding

Var Details

can_do_abductions

Toggle for abduction interactions, in-case we have non-kidnap subtypes ()

can_speak

Can we speak?

charge

Our cool charge ability

conversions_remaining

How many wall conversions can we perform before we have to refresh?

home_turf

Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space

kidnap_time

How long does it take to kidnap them?

kidnapping

Are we kidnapping right now?

kidnapping_decal

Decal that we can kidnap on

non_space_alpha

Alpha we have elsewhere

rclick_damage_type

Damage type we do for rightclicks

regenerate_colour

Color of our regen outline

space_alpha

Alpha we have in space

speed_modifier

Speed modifier given when in gravity

telepathy

Our means of communicating with the world

unsettle

Our stare/stun ability

wall_conversion

Cooldown for converting walls to void windows

Proc Details

can_regen

Called by the regenerator component so we only regen in space

check_incapacitated

Check if theyre still incapacitated for the kidnap do_after

check_wall_validity

Check if the wall is valid for conversion

early_melee_attack

Called on COMSIG_LIVING_UNARMED_ATTACK

kidnap

Start kidnapping the victim

take_them

Woosh! You got takened

try_convert_wall

Wall Conversion

Attempt to convert a wall into passable voidwalker windows

try_kidnap

Kidnapping

Start the kidnap interactions, including surprises for those who are already voided

unique_setup

Stuff you might want different on subtypes

vv_edit_var

Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding