voidwalker 
Voidwalker mob to void all over the place
Vars | |
can_do_abductions | Toggle for abduction interactions, in-case we have non-kidnap subtypes () |
---|---|
can_speak | Can we speak? |
charge | Our cool charge ability |
conversions_remaining | How many wall conversions can we perform before we have to refresh? |
home_turf | Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space |
kidnap_time | How long does it take to kidnap them? |
kidnapping | Are we kidnapping right now? |
kidnapping_decal | Decal that we can kidnap on |
non_space_alpha | Alpha we have elsewhere |
rclick_damage_type | Damage type we do for rightclicks |
regenerate_colour | Color of our regen outline |
space_alpha | Alpha we have in space |
speed_modifier | Speed modifier given when in gravity |
telepathy | Our means of communicating with the world |
unsettle | Our stare/stun ability |
wall_conversion | Cooldown for converting walls to void windows |
Procs | |
can_regen | Called by the regenerator component so we only regen in space |
check_incapacitated | Check if theyre still incapacitated for the kidnap do_after |
check_wall_validity | Check if the wall is valid for conversion |
early_melee_attack | Called on COMSIG_LIVING_UNARMED_ATTACK |
kidnap | Start kidnapping the victim |
take_them | Woosh! You got takened |
try_convert_wall | Wall Conversion |
try_kidnap | Kidnapping |
unique_setup | Stuff you might want different on subtypes |
vv_edit_var | Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding |
Var Details
can_do_abductions 
Toggle for abduction interactions, in-case we have non-kidnap subtypes ()
can_speak 
Can we speak?
charge 
Our cool charge ability
conversions_remaining 
How many wall conversions can we perform before we have to refresh?
home_turf 
Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space
kidnap_time 
How long does it take to kidnap them?
kidnapping 
Are we kidnapping right now?
kidnapping_decal 
Decal that we can kidnap on
non_space_alpha 
Alpha we have elsewhere
rclick_damage_type 
Damage type we do for rightclicks
regenerate_colour 
Color of our regen outline
space_alpha 
Alpha we have in space
speed_modifier 
Speed modifier given when in gravity
telepathy 
Our means of communicating with the world
unsettle 
Our stare/stun ability
wall_conversion 
Cooldown for converting walls to void windows
Proc Details
can_regen
Called by the regenerator component so we only regen in space
check_incapacitated
Check if theyre still incapacitated for the kidnap do_after
check_wall_validity
Check if the wall is valid for conversion
early_melee_attack
Called on COMSIG_LIVING_UNARMED_ATTACK
kidnap
Start kidnapping the victim
take_them
Woosh! You got takened
try_convert_wall
Wall Conversion
Attempt to convert a wall into passable voidwalker windows
try_kidnap
Kidnapping
Start the kidnap interactions, including surprises for those who are already voided
unique_setup
Stuff you might want different on subtypes
vv_edit_var
Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding