/tg/ Station 13 - Modules - TypesVar Details - Proc Details

bot

Vars

ai_waypointThe end point of a bot's path, or the target location.
base_speedThe speed at which the bot moves, or the number of times it moves per process() tick.
bot_coreThe core this bot uses, usually only used to set access? This is a hack and should be removed eventually.
bot_cover_flagsBot-related cover flags on the Bot to deal with what has been done to their cover, including emagging.
bot_mode_flagsBot-related mode flags on the Bot indicating how they will act.
bot_typeThe type of bot it is, for radio control.
calling_aiLinks a bot to the AI calling it.
commissionedWill other (noncommissioned) bots salute this bot?
data_hud_typeThe type of data HUD the bot uses. Diagnostic by default.
destinationDestination description tag
frustrationUsed by some bots for tracking failures to reach their target.
hackablesSmall name of what the bot gets messed with when getting hacked/emagged.
ignore_listList of unreachable targets for an ignore-list enabled bot to ignore.
internal_radioThe bot's radio, for speaking to people.
modeStandardizes the vars that indicate the bot is busy with its function.
nearest_beaconthe nearest beacon's tag
nearest_beacon_locThe nearest beacon's location
new_destinationPending new destination (waiting for beacon response)
next_destinationThe next destination in the patrol route
next_salute_checkCooldown between salutations for commissioned bots
paicardThe inserted (if any) pAI in this bot.
pathList of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
pathsetThe bot is on a custom set path.
patrol_targetTurf a bot is summoned to navitage towards.
player_accessAdditonal access given to player-controlled bots.
prev_accessAll initial access this bot started with.
radio_channelThe bot's default radio channel
radio_keywhich channels can the bot listen to
robot_armThe Robot arm attached to this robot - has a 50% chance to drop on death.
shuffleIf we should shuffle our adjacency checking
summon_targetTurf of a user summoning a bot towards their location.
triesNumber of times the bot tried and failed to move.
usersPeople currently looking into a bot's UI panel.

Procs

bot_stepPerforms a step_towards and increments the path if successful. Returns TRUE if the bot moved and FALSE otherwise.
get_mode_uiReturns a status string about the bot's current status, if it's moving, manually controlled, or idle.

Var Details

ai_waypoint

The end point of a bot's path, or the target location.

base_speed

The speed at which the bot moves, or the number of times it moves per process() tick.

bot_core

The core this bot uses, usually only used to set access? This is a hack and should be removed eventually.

bot_cover_flags

Bot-related cover flags on the Bot to deal with what has been done to their cover, including emagging.

bot_mode_flags

Bot-related mode flags on the Bot indicating how they will act.

bot_type

The type of bot it is, for radio control.

calling_ai

Links a bot to the AI calling it.

commissioned

Will other (noncommissioned) bots salute this bot?

data_hud_type

The type of data HUD the bot uses. Diagnostic by default.

destination

Destination description tag

frustration

Used by some bots for tracking failures to reach their target.

hackables

Small name of what the bot gets messed with when getting hacked/emagged.

ignore_list

List of unreachable targets for an ignore-list enabled bot to ignore.

internal_radio

The bot's radio, for speaking to people.

mode

Standardizes the vars that indicate the bot is busy with its function.

nearest_beacon

the nearest beacon's tag

nearest_beacon_loc

The nearest beacon's location

new_destination

Pending new destination (waiting for beacon response)

next_destination

The next destination in the patrol route

next_salute_check

Cooldown between salutations for commissioned bots

paicard

The inserted (if any) pAI in this bot.

path

List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.

pathset

The bot is on a custom set path.

patrol_target

Turf a bot is summoned to navitage towards.

player_access

Additonal access given to player-controlled bots.

prev_access

All initial access this bot started with.

radio_channel

The bot's default radio channel

radio_key

which channels can the bot listen to

robot_arm

The Robot arm attached to this robot - has a 50% chance to drop on death.

shuffle

If we should shuffle our adjacency checking

summon_target

Turf of a user summoning a bot towards their location.

tries

Number of times the bot tried and failed to move.

users

People currently looking into a bot's UI panel.

Proc Details

bot_step

Performs a step_towards and increments the path if successful. Returns TRUE if the bot moved and FALSE otherwise.

get_mode_ui

Returns a status string about the bot's current status, if it's moving, manually controlled, or idle.