/tg/ Station 13 - Modules - TypesVar Details - Proc Details

secbot

Vars

baton_typeThe type of baton this Secbot will use
commissionedWhether this secbot is considered 'commissioned' and given the trait on Initialize.
cuff_typeThe type of cuffs we use on criminals after making arrests
fair_market_price_arrestOn arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead
fair_market_price_detainCharged each time the violator is stunned on detain
last_foundTime since last seeing their perpetrator
oldtarget_nameName of their last target to prevent spamming
payment_departmentThe department the secbot will deposit collected money into
security_mode_flagsFlags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target
targetTheir current target
target_lastlocThe last location their target was seen at
threatlevelThe threat level of the BOT, will arrest anyone at threatlevel 4 or above
weaponThe weapon (from baton_type) that will be used to make arrests.
weapon_forceForce of the harmbaton used on them

Procs

check_nap_violationsReturns false if the current target is unable to pay the fair_market_price for being arrested/detained
nap_violationDoes nothing
threat_reactReact to detecting criminal scum by making some kind of noise

Var Details

baton_type

The type of baton this Secbot will use

commissioned

Whether this secbot is considered 'commissioned' and given the trait on Initialize.

cuff_type

The type of cuffs we use on criminals after making arrests

fair_market_price_arrest

On arrest, charges the violator this much. If they don't have that much in their account, they will get beaten instead

fair_market_price_detain

Charged each time the violator is stunned on detain

last_found

Time since last seeing their perpetrator

oldtarget_name

Name of their last target to prevent spamming

payment_department

The department the secbot will deposit collected money into

security_mode_flags

Flags SecBOTs use on what to check on targets when arresting, and whether they should announce it to security/handcuff their target

target

Their current target

target_lastloc

The last location their target was seen at

threatlevel

The threat level of the BOT, will arrest anyone at threatlevel 4 or above

weapon

The weapon (from baton_type) that will be used to make arrests.

weapon_force

Force of the harmbaton used on them

Proc Details

check_nap_violations

Returns false if the current target is unable to pay the fair_market_price for being arrested/detained

nap_violation

Does nothing

threat_react

React to detecting criminal scum by making some kind of noise