hostile

Vars | |
charge_cooldown | Declares a cooldown for potential charges right off the bat. |
---|---|
charge_distance | In a charge, how many tiles will the charger travel? |
charge_frequency | How often can the charging mob actually charge? Effects the cooldown between charges. |
charge_state | Tracks if the target is actively charging. |
charger | When a target is found, will the mob attempt to charge at it's target? |
knockdown_time | If the mob is charging, how long will it stun it's target on success, and itself on failure? |
stat_attack | Mobs ignore mob/living targets with a stat lower than that of stat_attack. If set to DEAD, then they'll include corpses in their targets, if to HARD_CRIT they'll keep attacking until they kill, and so on. |
Procs | |
AICanContinue | AI Status |
ListTargets | HOSTILE MOB TARGETTING AND AGGRESSION |
charge_end | Proc that handles a charge attack after it's concluded. |
death | END HOSTILE MOB TARGETTING AND AGGRESSION |
enter_charge | Proc that handles a charge attack windup for a mob. |
handle_charge_target | Proc that throws the mob at the target after the windup. |
throw_impact | Proc that handles the charge impact of the charging mob. |
Var Details
charge_cooldown

Declares a cooldown for potential charges right off the bat.
charge_distance

In a charge, how many tiles will the charger travel?
charge_frequency

How often can the charging mob actually charge? Effects the cooldown between charges.
charge_state

Tracks if the target is actively charging.
charger

When a target is found, will the mob attempt to charge at it's target?
knockdown_time

If the mob is charging, how long will it stun it's target on success, and itself on failure?
stat_attack

Mobs ignore mob/living targets with a stat lower than that of stat_attack. If set to DEAD, then they'll include corpses in their targets, if to HARD_CRIT they'll keep attacking until they kill, and so on.
Proc Details
AICanContinue
AI Status
ListTargets
HOSTILE MOB TARGETTING AND AGGRESSION
charge_end
Proc that handles a charge attack after it's concluded.
death
END HOSTILE MOB TARGETTING AND AGGRESSION
enter_charge
Proc that handles a charge attack windup for a mob.
handle_charge_target
Proc that throws the mob at the target after the windup.
throw_impact
Proc that handles the charge impact of the charging mob.