/tg/ Station 13 - Modules - TypesVar Details

colossus

COLOSSUS

The colossus spawns randomly wherever a lavaland creature is able to spawn. It is powerful, ancient, and extremely deadly. The colossus has a degree of sentience, proving this in speech during its attacks.

It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.

The colossus' true danger lies in its ranged capabilities. It fires immensely damaging death bolts that penetrate all armor in a variety of ways: A. The colossus fires death bolts in alternating patterns: the cardinal directions and the diagonal directions. B. The colossus fires death bolts in a shotgun-like pattern, instantly downing anything unfortunate enough to be hit by all of them. C. The colossus fires a spiral of death bolts. At 33% health, the colossus gains an additional attack: D. The colossus fires two spirals of death bolts, spinning in opposite directions.

When a colossus dies, it leaves behind a chunk of glowing crystal known as a black box. Anything placed inside will carry over into future rounds. For instance, you could place a bag of holding into the black box, and then kill another colossus next round and retrieve the bag of holding from inside.

Intended Difficulty: Very Hard

Vars

colossus_finalFinal attack ability
dir_shotsDirectional shots ability
final_availableHave we used DIE yet?
random_shotsRandom shots ablity
shotgun_blastShotgun blast ability
spiral_shotsSpiral shots ability

Var Details

colossus_final

Final attack ability

dir_shots

Directional shots ability

final_available

Have we used DIE yet?

random_shots

Random shots ablity

shotgun_blast

Shotgun blast ability

spiral_shots

Spiral shots ability