elevator_music_zone
Vars | |
linked_elevator_id | What specific_transport_id do we link with? |
---|---|
range | Radius around this map helper in which to play the sound |
sound_player | Proximity monitor which handles playing sounds to clients |
soundloop_type | Sound loop type to use |
Procs | |
on_panel_depowered | Stop sound loops if power is lost |
on_panel_destroyed | Die if panel is destroyed, although currently they are invincible |
on_panel_powered | Start sound loops when power is restored |
Var Details
linked_elevator_id
What specific_transport_id do we link with?
range
Radius around this map helper in which to play the sound
sound_player
Proximity monitor which handles playing sounds to clients
soundloop_type
Sound loop type to use
Proc Details
on_panel_depowered
Stop sound loops if power is lost
on_panel_destroyed
Die if panel is destroyed, although currently they are invincible
on_panel_powered
Start sound loops when power is restored