dimensional
Vars | |
maximum_teleports | Maximum teleports it will do before going away permanently |
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minimum_teleports | Minimum teleports it will do before going away permanently |
range | Range of effect, if left alone anomaly will convert a 2(range)+1 squared area. |
target_turfs | List of turfs this anomaly will try to transform before relocating |
teleports_left | How many times we can still teleport. Delete self if it hits 0 and we try to teleport. If immortal, will simply stay where it is |
theme | Current anomaly 'theme', dictates what tiles to create. |
theme_icon | Effect displaying on the anomaly to represent the theme. |
Procs | |
apply_theme_icon | Applies an overlay icon based on the current theme. |
prepare_area | Prepare a new area for transformation into a new theme. Optionally pass in the typepath of an anomaly theme to use that one. |
relocate | Moves the anomaly somewhere else and announces it. |
transmute_area | Transforms a turf in our prepared area. |
Var Details
maximum_teleports
Maximum teleports it will do before going away permanently
minimum_teleports
Minimum teleports it will do before going away permanently
range
Range of effect, if left alone anomaly will convert a 2(range)+1 squared area.
target_turfs
List of turfs this anomaly will try to transform before relocating
teleports_left
How many times we can still teleport. Delete self if it hits 0 and we try to teleport. If immortal, will simply stay where it is
theme
Current anomaly 'theme', dictates what tiles to create.
theme_icon
Effect displaying on the anomaly to represent the theme.
Proc Details
apply_theme_icon
Applies an overlay icon based on the current theme.
prepare_area
Prepare a new area for transformation into a new theme. Optionally pass in the typepath of an anomaly theme to use that one.
relocate
Moves the anomaly somewhere else and announces it.
transmute_area
Transforms a turf in our prepared area.