hitsplatter
Vars | |
blood_dna_info | The cached info about the blood |
---|---|
hit_endpoint | Insurance so that we don't keep moving once we hit a stoppoint |
prev_loc | The turf we just came from, so we can back up when we hit a wall |
skip | Skip making the final blood splatter when we're done, like if we're not in a turf |
splatter_strength | How many tiles/items/people we can paint red |
Procs | |
fly_towards | Set the splatter up to fly through the air until it rounds out of steam or hits something |
land_on_window | A special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents |
Var Details
blood_dna_info
The cached info about the blood
hit_endpoint
Insurance so that we don't keep moving once we hit a stoppoint
prev_loc
The turf we just came from, so we can back up when we hit a wall
skip
Skip making the final blood splatter when we're done, like if we're not in a turf
splatter_strength
How many tiles/items/people we can paint red
Proc Details
fly_towards
Set the splatter up to fly through the air until it rounds out of steam or hits something
land_on_window
A special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents