/tg/ Station 13 - Modules - TypesVar Details - Proc Details

hitsplatter

Vars

flight_dirTracks what direction we're flying
hit_endpointInsurance so that we don't keep moving once we hit a stoppoint
leave_bloodShould we be leaving any decals, or just adding DNA to mobs?
prev_locThe turf we just came from, so we can back up when we hit a wall
skipSkip making the final blood splatter when we're done, like if we're not in a turf
splatter_speedHow fast the splatter moves
splatter_strengthHow many tiles/items/people we can paint red

Procs

fly_towardsSet the splatter up to fly through the air until it rounds out of steam or hits something
land_on_windowA special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents

Var Details

flight_dir

Tracks what direction we're flying

hit_endpoint

Insurance so that we don't keep moving once we hit a stoppoint

leave_blood

Should we be leaving any decals, or just adding DNA to mobs?

prev_loc

The turf we just came from, so we can back up when we hit a wall

skip

Skip making the final blood splatter when we're done, like if we're not in a turf

splatter_speed

How fast the splatter moves

splatter_strength

How many tiles/items/people we can paint red

Proc Details

fly_towards

Set the splatter up to fly through the air until it rounds out of steam or hits something

land_on_window

A special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents