traitor_rune
![code/game/objects/items/syndie_spraycan.dm 149](git.png)
Vars | |
clean_proof | Whether we protect the rune from being cleaned up |
---|---|
demoraliser | Proximity sensor to make people sad if they're nearby |
drawn_stage | The stage of drawing we have reached |
protected_timer | Timer until the rune can be cleaned up off the floor |
Procs | |
set_stage | Sets the "drawing stage" of the rune. This affects the appearance, behaviour, and description of the effect. |
slip | Makes someone fall over. If it's not the traitor, this counts as demoralising the crew. |
Var Details
clean_proof
![code/game/objects/items/syndie_spraycan.dm 169](git.png)
Whether we protect the rune from being cleaned up
demoraliser
![code/game/objects/items/syndie_spraycan.dm 167](git.png)
Proximity sensor to make people sad if they're nearby
drawn_stage
![code/game/objects/items/syndie_spraycan.dm 165](git.png)
The stage of drawing we have reached
protected_timer
![code/game/objects/items/syndie_spraycan.dm 173](git.png)
Timer until the rune can be cleaned up off the floor
Proc Details
set_stage
Sets the "drawing stage" of the rune. This affects the appearance, behaviour, and description of the effect.
Arguments
- stage - new stage to apply
slip
Makes someone fall over. If it's not the traitor, this counts as demoralising the crew.
Arguments
- victim - whoever just slipped, point and laugh at them