smokey
Vars | |
gas_cooldown | A cooldown for how frequently the gas is released when disturbed. |
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gas_cooldown_length | The length of the aforementioned cooldown. |
proximity_monitor | Our proximity monitor, for detecting nearby looters. |
that_shit_that_killed_saddam | The reagent we will release when our remains are disturbed. |
Procs | |
release_smoke | Releases a cloud of smoke based on the randomly generated reagent in Initialize(). |
Var Details
gas_cooldown
A cooldown for how frequently the gas is released when disturbed.
gas_cooldown_length
The length of the aforementioned cooldown.
proximity_monitor
Our proximity monitor, for detecting nearby looters.
that_shit_that_killed_saddam
The reagent we will release when our remains are disturbed.
Proc Details
release_smoke
Releases a cloud of smoke based on the randomly generated reagent in Initialize().