phased_mob
Vars | |
jaunter | The movable which's jaunting in this dummy |
---|---|
movedelay | The delay between moves while jaunted |
movespeed | The speed of movement while jaunted |
Procs | |
eject_jaunter | Removes [jaunter] from our phased mob |
on_stat_change | Signal proc for COMSIG_MOB_STATCHANGE, to throw us out of the jaunt if we lose consciousness. |
phased_check | Checks if the conditions are valid to be able to phase. Returns a turf destination if positive. |
set_jaunter | Sets [new_jaunter] as our jaunter, forcemoves them into our contents |
Var Details
jaunter
The movable which's jaunting in this dummy
movedelay
The delay between moves while jaunted
movespeed
The speed of movement while jaunted
Proc Details
eject_jaunter
Removes [jaunter] from our phased mob
on_stat_change
Signal proc for COMSIG_MOB_STATCHANGE, to throw us out of the jaunt if we lose consciousness.
phased_check
Checks if the conditions are valid to be able to phase. Returns a turf destination if positive.
set_jaunter
Sets [new_jaunter] as our jaunter, forcemoves them into our contents