/tg/ Station 13 - Modules - TypesVar Details - Proc Details

grand_rune

Magic rune used in the grand ritual. A wizard sits themselves on this thing and waves their hands for a while shouting silly words. Then something (usually bad) happens.

Vars

cheese_sacrificedHow much cheese was sacrificed to the other realm, if any
invoke_timeTime to take per invocation of rune.
is_in_usePrevent ritual spam click.
magic_wordsMagic words you say to invoke the ritual
possible_magic_wordsThings you might yell when invoking a rune
potencyHow many prior grand rituals have been completed?
remains_typepathWhat kind of remains this rune leaves behind after completing invokation
spell_colourWhat colour you glow while channeling
times_invokedNumber of times this rune has been cast

Procs

InitializePrepare magic words and hide from silicons
add_channel_effectAdd special effects for casting a spell, basically you glow and hover in the air.
announce_runeI cast Summon Security
invoke_runeActually does the whole invoking thing
on_invocation_completeCalled when you actually finish the damn thing
remove_channel_effectRemove special effects for casting a spell
summon_round_eventTriggers some form of event somewhere on the station
tear_realityInvoking the ritual spawns up to three reality tears based on potency. Each of these has a 50% chance to spawn already expended.
trigger_side_effectsApplies some local side effects to the area

Var Details

cheese_sacrificed

How much cheese was sacrificed to the other realm, if any

invoke_time

Time to take per invocation of rune.

is_in_use

Prevent ritual spam click.

magic_words

Magic words you say to invoke the ritual

possible_magic_words

Things you might yell when invoking a rune

potency

How many prior grand rituals have been completed?

remains_typepath

What kind of remains this rune leaves behind after completing invokation

spell_colour

What colour you glow while channeling

times_invoked

Number of times this rune has been cast

Proc Details

Initialize

Prepare magic words and hide from silicons

add_channel_effect

Add special effects for casting a spell, basically you glow and hover in the air.

announce_rune

I cast Summon Security

invoke_rune

Actually does the whole invoking thing

on_invocation_complete

Called when you actually finish the damn thing

remove_channel_effect

Remove special effects for casting a spell

summon_round_event

Triggers some form of event somewhere on the station

tear_reality

Invoking the ritual spawns up to three reality tears based on potency. Each of these has a 50% chance to spawn already expended.

trigger_side_effects

Applies some local side effects to the area