meteor
Vars | |
dest | The thing we're moving towards, usually a turf |
---|---|
dropamt | How much stuff to spawn when you die |
hitpwr | Level of ex_act to be called on hit. |
hits | The resilience of our meteor |
lifetime | Lifetime in seconds |
meteorsound | Sound to play when you hit something |
signature | Used by Stray Meteor event to indicate meteor type (the type of sensor that "detected" it) in announcement |
threat | Used for determining which meteors are most interesting |
z_original | Our starting z level, prevents infinite meteors |
Procs | |
check_examine_award | Used to check if someone who has examined a meteor will receive an award. |
moved_off_z | Deals with what happens when we stop moving, IE we die |
shield_defense | Handles the meteor's interaction with meteor shields. |
Var Details
dest
The thing we're moving towards, usually a turf
dropamt
How much stuff to spawn when you die
hitpwr
Level of ex_act to be called on hit.
hits
The resilience of our meteor
lifetime
Lifetime in seconds
meteorsound
Sound to play when you hit something
signature
Used by Stray Meteor event to indicate meteor type (the type of sensor that "detected" it) in announcement
threat
Used for determining which meteors are most interesting
z_original
Our starting z level, prevents infinite meteors
Proc Details
check_examine_award
Used to check if someone who has examined a meteor will receive an award.
Checks the criteria to receive the "examine a meteor" award. Admin spawned meteors will not grant the user an achievement.
Arguments:
- user - the person who will be receiving the examine award.
moved_off_z
Deals with what happens when we stop moving, IE we die
shield_defense
Handles the meteor's interaction with meteor shields.
Returns TRUE if the meteor should be destroyed. Overridable for custom shield interaction. Return FALSE if a meteor's interaction with meteor shields should NOT destroy it.
Arguments:
- defender - The meteor shield that is vaporizing us.