mine
Vars | |
arm_delay | If set, we default armed to FALSE and set it to TRUE after this long from initializing |
---|---|
armed | Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage |
foot_on_mine | Who's got their foot on the mine's pressure plate Stepping on the mine will set this to the first mob who stepped over it The mine will not detonate via movement unless the first mob steps off of it |
triggered | We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations |
Procs | |
can_trigger | Can this mine trigger on the passed movable? |
mineEffect | The effect of the mine |
now_armed | If the landmine was previously inactive, this beeps and displays a message marking it active |
triggermine | When something sets off a mine |
Var Details
arm_delay
If set, we default armed to FALSE and set it to TRUE after this long from initializing
armed
Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage
foot_on_mine
Who's got their foot on the mine's pressure plate Stepping on the mine will set this to the first mob who stepped over it The mine will not detonate via movement unless the first mob steps off of it
triggered
We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations
Proc Details
can_trigger
Can this mine trigger on the passed movable?
mineEffect
The effect of the mine
now_armed
If the landmine was previously inactive, this beeps and displays a message marking it active
triggermine
When something sets off a mine