/tg/ Station 13 - Modules - TypesVar Details - Proc Details

mob_spawn

Vars

facial_haircolorsets a human's facial hair color
facial_hairstylesets a human's facial hair
haircolorsets a human's hair color (use special for gradients, sorry)
hairstylesets a human's hairstyle
infinite_useCan this spawner be used up?
mob_nameA forced name of the mob, though can be overridden if a special name is passed as an argument
mob_species/Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton)
mob_typethe type of the mob, you best inherit this
outfitequips the human with an outfit.
outfit_overridefor mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness
skin_tonesets a human's skin tone
spawned_mob_refWeakref to the mob this spawner created - just if you needed to do something with it.

Procs

createCreates whatever mob the spawner makes. Return FALSE if we want to exit from here without doing that, returning NULL will be logged to admins.

Var Details

facial_haircolor

sets a human's facial hair color

facial_hairstyle

sets a human's facial hair

haircolor

sets a human's hair color (use special for gradients, sorry)

hairstyle

sets a human's hairstyle

infinite_use

Can this spawner be used up?

mob_name

A forced name of the mob, though can be overridden if a special name is passed as an argument

mob_species

/Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton)

mob_type

the type of the mob, you best inherit this

outfit

equips the human with an outfit.

outfit_override

for mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness

skin_tone

sets a human's skin tone

spawned_mob_ref

Weakref to the mob this spawner created - just if you needed to do something with it.

Proc Details

create

Creates whatever mob the spawner makes. Return FALSE if we want to exit from here without doing that, returning NULL will be logged to admins.