venus_human_trap
Handles logic for ghost spawning code, visible object in game is handled by /obj/structure/alien/resin/flower_bud
Vars | |
flower_bud | Physical structure housing the spawner |
---|---|
ready | Used to determine when to notify ghosts |
Procs | |
bear_fruit | Called when the attached flower bud has borne fruit (ie. is ready) |
Var Details
flower_bud
Physical structure housing the spawner
ready
Used to determine when to notify ghosts
Proc Details
bear_fruit
Called when the attached flower bud has borne fruit (ie. is ready)