effect_trail
An invisible effect which chases a target, spawning spikes every so often.
Vars | |
homing | Do we home in after we started moving? |
---|---|
max_spawned | Stop spawning if we have this many effects already |
move_speed | Speed at which we chase target |
movement | Handles chasing the target |
spawn_interval | How often do we spawn our other effect? |
spawned_effect | Typepath of our spawned effect |
target | What are we chasing? |
Procs | |
on_target_invalid | Destroy ourselves if the target is no longer valid |
Var Details
homing
Do we home in after we started moving?
max_spawned
Stop spawning if we have this many effects already
move_speed
Speed at which we chase target
movement
Handles chasing the target
spawn_interval
How often do we spawn our other effect?
spawned_effect
Typepath of our spawned effect
target
What are we chasing?
Proc Details
on_target_invalid
Destroy ourselves if the target is no longer valid