/tg/ Station 13 - Modules - TypesVar Details - Proc Details

effect_trail

An invisible effect which chases a target, spawning spikes every so often.

Vars

homingDo we home in after we started moving?
max_spawnedStop spawning if we have this many effects already
move_speedSpeed at which we chase target
movementHandles chasing the target
spawn_intervalHow often do we spawn our other effect?
spawned_effectTypepath of our spawned effect
targetWhat are we chasing?

Procs

on_target_invalidDestroy ourselves if the target is no longer valid

Var Details

homing

Do we home in after we started moving?

max_spawned

Stop spawning if we have this many effects already

move_speed

Speed at which we chase target

movement

Handles chasing the target

spawn_interval

How often do we spawn our other effect?

spawned_effect

Typepath of our spawned effect

target

What are we chasing?

Proc Details

on_target_invalid

Destroy ourselves if the target is no longer valid