ammo_casing
Vars | |
caliber | Which kind of guns it can be loaded into |
---|---|
can_misfire | If set to true or false, this ammunition can or cannot misfire, regardless the gun can_misfire setting |
click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
delay | Delay for energy weapons |
fire_sound | What sound should play when this ammo is fired |
firing_effect_type | the visual effect appearing when the ammo is fired. |
harmful | pacifism check for boolet, set to FALSE if bullet is non-lethal |
integrity_damage | If set, this casing will damage any gun it's fired from by the specified amount |
loaded_projectile | the loaded projectile in this ammo casing |
misfire_increment | This is how much misfire probability is added to the gun when it fires this casing. |
newtonian_force | How much force is applied when fired in zero-G |
pellets | Pellets for spreadshot |
projectile_type | The bullet type to create when New() is called |
randomspread | Randomspread for automatics |
variance | Variance for inaccuracy fundamental to the casing |
Procs | |
add_notes_ammo | Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines |
Var Details
caliber
Which kind of guns it can be loaded into
can_misfire
If set to true or false, this ammunition can or cannot misfire, regardless the gun can_misfire setting
click_cooldown_override
Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay
Delay for energy weapons
fire_sound
What sound should play when this ammo is fired
firing_effect_type
the visual effect appearing when the ammo is fired.
harmful
pacifism check for boolet, set to FALSE if bullet is non-lethal
integrity_damage
If set, this casing will damage any gun it's fired from by the specified amount
loaded_projectile
the loaded projectile in this ammo casing
misfire_increment
This is how much misfire probability is added to the gun when it fires this casing.
newtonian_force
How much force is applied when fired in zero-G
pellets
Pellets for spreadshot
projectile_type
The bullet type to create when New() is called
randomspread
Randomspread for automatics
variance
Variance for inaccuracy fundamental to the casing
Proc Details
add_notes_ammo
Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines