/tg/ Station 13 - Modules - TypesVar Details - Proc Details

ammo_casing

Vars

caliberWhich kind of guns it can be loaded into
click_cooldown_overrideOverride this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delayDelay for energy weapons
fire_soundWhat sound should play when this ammo is fired
firing_effect_typethe visual effect appearing when the ammo is fired.
harmfulpacifism check for boolet, set to FALSE if bullet is non-lethal
loaded_projectilethe loaded projectile in this ammo casing
pelletsPellets for spreadshot
projectile_typeThe bullet type to create when New() is called
randomspreadRandomspread for automatics
varianceVariance for inaccuracy fundamental to the casing

Procs

add_notes_ammoOutputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines

Var Details

caliber

Which kind of guns it can be loaded into

click_cooldown_override

Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.

delay

Delay for energy weapons

fire_sound

What sound should play when this ammo is fired

firing_effect_type

the visual effect appearing when the ammo is fired.

harmful

pacifism check for boolet, set to FALSE if bullet is non-lethal

loaded_projectile

the loaded projectile in this ammo casing

pellets

Pellets for spreadshot

projectile_type

The bullet type to create when New() is called

randomspread

Randomspread for automatics

variance

Variance for inaccuracy fundamental to the casing

Proc Details

add_notes_ammo

Outputs type-specific weapon stats for ammunition based on the projectile loaded inside the casing. Distinguishes between critting and stam-critting in separate lines