head  
Vars | |
| can_dismember | Can this head be dismembered normally? | 
|---|---|
| facial_hair_alpha | Facial hair alpha | 
| facial_hair_color | Facial hair color | 
| facial_hair_hidden | Is the facial hair currently hidden by something? | 
| facial_hairstyle | Facial hair style | 
| fixed_hair_color | An override that cannot be cleared under any circumstances, affects both hair and facial hair | 
| gradient_colors | Gradient colors, if any | 
| gradient_styles | Gradient styles, if any | 
| hair_alpha | Hair alpha | 
| hair_color | Hair colour and style | 
| hair_hidden | Is the hair currently hidden by something? | 
| hair_masks | Lazy initialized hashset of all hair mask types that should be applied | 
| hairstyle | Hair style | 
| head_flags | Flags related to appearance, such as hair, lips, etc | 
| lip_color | Lipstick color | 
| lip_style | Type of lipstick being used, basically | 
| override_hair_color | An override color that can be cleared later, affects both hair and facial hair | 
| real_name | Replacement name | 
| show_debrained | Draw this head as "debrained" | 
| show_eyeless | Draw this head as missing eyes | 
| show_organs_on_examine | Do we show the information about missing organs upon being examined? Defaults to TRUE, useful for Dullahan heads. | 
| stored_lipstick_trait | Current lipstick trait, if any (such as TRAIT_KISS_OF_DEATH) | 
| teeth_count | How many teeth the head's species has, humans have 32 so that's the default. Used for a limit to dental pill implants. | 
| worn_ears_offset | Offset to apply to equipment worn on the ears | 
| worn_face_offset | Offset to apply to overlays placed on the face | 
| worn_glasses_offset | Offset to apply to equipment worn on the eyes | 
| worn_head_offset | Offset to apply to equipment worn on the head | 
| worn_mask_offset | Offset to apply to equipment worn on the mouth | 
Procs | |
| get_debrain_overlay | Returns an appropriate debrained overlay | 
| get_eyeless_overlay | Returns an appropriate missing eyes overlay | 
| get_gradient_overlay | Returns an appropriate hair/facial hair gradient overlay | 
| update_hair_and_lips | Part of update_limb(), basically does all the head specific icon stuff. | 
Var Details
can_dismember 
Can this head be dismembered normally?
facial_hair_alpha 
Facial hair alpha
facial_hair_color 
Facial hair color
facial_hair_hidden 
Is the facial hair currently hidden by something?
facial_hairstyle 
Facial hair style
fixed_hair_color 
An override that cannot be cleared under any circumstances, affects both hair and facial hair
gradient_colors  
Gradient colors, if any
gradient_styles  
Gradient styles, if any
hair_alpha 
Hair alpha
hair_color 
Hair colour and style
hair_hidden 
Is the hair currently hidden by something?
hair_masks  
Lazy initialized hashset of all hair mask types that should be applied
hairstyle 
Hair style
head_flags 
Flags related to appearance, such as hair, lips, etc
lip_color 
Lipstick color
lip_style 
Type of lipstick being used, basically
override_hair_color 
An override color that can be cleared later, affects both hair and facial hair
real_name 
Replacement name
show_debrained 
Draw this head as "debrained"
show_eyeless 
Draw this head as missing eyes
show_organs_on_examine 
Do we show the information about missing organs upon being examined? Defaults to TRUE, useful for Dullahan heads.
stored_lipstick_trait 
Current lipstick trait, if any (such as TRAIT_KISS_OF_DEATH)
teeth_count 
How many teeth the head's species has, humans have 32 so that's the default. Used for a limit to dental pill implants.
worn_ears_offset  
Offset to apply to equipment worn on the ears
worn_face_offset  
Offset to apply to overlays placed on the face
worn_glasses_offset  
Offset to apply to equipment worn on the eyes
worn_head_offset  
Offset to apply to equipment worn on the head
worn_mask_offset  
Offset to apply to equipment worn on the mouth
Proc Details
get_debrain_overlay
Returns an appropriate debrained overlay
get_eyeless_overlay
Returns an appropriate missing eyes overlay
get_gradient_overlay
Returns an appropriate hair/facial hair gradient overlay
update_hair_and_lips
Part of update_limb(), basically does all the head specific icon stuff.