glasses  
| Vars | |
| color_cutoffs | Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale | 
|---|---|
| current | The current hud icons | 
| forced_glass_color | Whether or not vision coloring is forcing | 
| glass_colour_type | Colors your vision when worn | 
| invis_override | Override to allow glasses to set higher than normal see_invis | 
| lighting_cutoff | A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color | 
Var Details
color_cutoffs  
Similar to lighting_cutoff, except it has individual r g and b components in the same 0-100 scale
current  
The current hud icons
forced_glass_color 
Whether or not vision coloring is forcing
glass_colour_type 
Colors your vision when worn
invis_override 
Override to allow glasses to set higher than normal see_invis
lighting_cutoff 
A percentage of how much rgb to "max" on the lighting plane This lets us brighten darkness without washing out bright color