moon 
Vars | |
| blind_message_list | Message sent to blind people nearby |
|---|---|
| braindead | Boolean if you are brain dead so the sound doesn't spam during the delay |
| damage_modifier | damage modifier to all incoming damage, which is also converted to brain damage |
| health_hud | Hud that gets shown to the wearer, gives a rough estimate of their current brain damage |
| self_message_list | Message sent to the wearer who got attacked |
| signal_registered | List of all signals registered, used for cleanup |
| visible_message_list | Visible message that nearby people see |
Procs | |
| check_braindeath | Checks if you are brain dead, starts the dying process once you've reached it |
| kill_wearer | Once you reach this point you're completely brain dead, so lets play our effects before you eat shit |
| on_death | Blows up your head when you die |
| on_hud_created | Gives the health HUD to the wearer |
| on_hud_remove | Removes the HUD element from the wearer |
Var Details
blind_message_list 
Message sent to blind people nearby
braindead 
Boolean if you are brain dead so the sound doesn't spam during the delay
damage_modifier 
damage modifier to all incoming damage, which is also converted to brain damage
health_hud 
Hud that gets shown to the wearer, gives a rough estimate of their current brain damage
self_message_list 
Message sent to the wearer who got attacked
signal_registered 
List of all signals registered, used for cleanup
visible_message_list 
Visible message that nearby people see
Proc Details
check_braindeath
Checks if you are brain dead, starts the dying process once you've reached it
kill_wearer
Once you reach this point you're completely brain dead, so lets play our effects before you eat shit
on_death
Blows up your head when you die
on_hud_created
Gives the health HUD to the wearer
on_hud_remove
Removes the HUD element from the wearer