/tg/ Station 13 - Modules - TypesVar Details

retool_kit

Vars

retool_iconSpecifies the icon file in which the crusher's new state is stored.
retool_icon_stateSpecifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites
retool_inhand_XSpecifies the X dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_YSpecifies the Y dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_iconSpecifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file, which are icons/mob/inhands/weapons/hammers_lefthand.dmi and icons/mob/inhands/weapons/hammers_righthand.dmi by default.
retool_lefthand_fileSpecifies the left hand inhand icon file. If both this and retool_righthand_file are set, changes the inhand files and dimensions as appropriate.
retool_projectile_iconFor if the retool kit changes the projectile's appearance. The sprite should be in icons/obj/weapons/guns/projectiles.dmi
retool_righthand_fileSpecifies the right hand inhand icon file. If both this and retool_lefthand_file are set, changes the inhand files and dimensions as appropriate.

Var Details

retool_icon

Specifies the icon file in which the crusher's new state is stored.

retool_icon_state

Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites

retool_inhand_X

Specifies the X dimensions of the new inhand, only relevant with different inhand files.

retool_inhand_Y

Specifies the Y dimensions of the new inhand, only relevant with different inhand files.

retool_inhand_icon

Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file, which are icons/mob/inhands/weapons/hammers_lefthand.dmi and icons/mob/inhands/weapons/hammers_righthand.dmi by default.

retool_lefthand_file

Specifies the left hand inhand icon file. If both this and retool_righthand_file are set, changes the inhand files and dimensions as appropriate.

retool_projectile_icon

For if the retool kit changes the projectile's appearance. The sprite should be in icons/obj/weapons/guns/projectiles.dmi

retool_righthand_file

Specifies the right hand inhand icon file. If both this and retool_lefthand_file are set, changes the inhand files and dimensions as appropriate.