retool_kit 
Vars | |
retool_icon | Specifies the icon file in which the crusher's new state is stored. |
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retool_icon_state | Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites |
retool_inhand_X | Specifies the X dimensions of the new inhand, only relevant with different inhand files. |
retool_inhand_Y | Specifies the Y dimensions of the new inhand, only relevant with different inhand files. |
retool_inhand_icon | Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file, which are icons/mob/inhands/weapons/hammers_lefthand.dmi and icons/mob/inhands/weapons/hammers_righthand.dmi by default. |
retool_lefthand_file | Specifies the left hand inhand icon file. If both this and retool_righthand_file are set, changes the inhand files and dimensions as appropriate. |
retool_projectile_icon | For if the retool kit changes the projectile's appearance. The sprite should be in icons/obj/weapons/guns/projectiles.dmi |
retool_righthand_file | Specifies the right hand inhand icon file. If both this and retool_lefthand_file are set, changes the inhand files and dimensions as appropriate. |
Var Details
retool_icon 
Specifies the icon file in which the crusher's new state is stored.
retool_icon_state 
Specifies the sprite/icon state which the crusher is changed to as an item. Should appear in the icons/obj/mining.dmi file with accompanying "lit" and "recharging" sprites
retool_inhand_X 
Specifies the X dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_Y 
Specifies the Y dimensions of the new inhand, only relevant with different inhand files.
retool_inhand_icon 
Specifies the icon state for the crusher's appearance in hand. Should appear in both retool_lefthand_file and retool_righthand_file, which are icons/mob/inhands/weapons/hammers_lefthand.dmi and icons/mob/inhands/weapons/hammers_righthand.dmi by default.
retool_lefthand_file 
Specifies the left hand inhand icon file. If both this and retool_righthand_file are set, changes the inhand files and dimensions as appropriate.
retool_projectile_icon 
For if the retool kit changes the projectile's appearance. The sprite should be in icons/obj/weapons/guns/projectiles.dmi
retool_righthand_file 
Specifies the right hand inhand icon file. If both this and retool_lefthand_file are set, changes the inhand files and dimensions as appropriate.