defibrillator 
Vars | |
cell_removable | If the cell can be removed via screwdriver |
---|---|
charge_state | The icon state for the charge bar overlay, not applied if null |
combat | If true, revive through space suits, allow for combat shocking |
cooldown_duration | How long does it take to recharge |
emagged_state | The icon state for the emagged overlay, not applied if null |
nocell_state | The icon state for the missing cell overlay, not applied if null |
on | If the paddles are equipped (1) or on the defib (0) |
paddle_state | The icon state for the paddle overlay, not applied if null |
powered | If there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise |
powered_state | The icon state for the powered on overlay, not applied if null |
safety | If you can zap people with the defibs on harm mode |
Var Details
cell_removable 
If the cell can be removed via screwdriver
charge_state 
The icon state for the charge bar overlay, not applied if null
combat 
If true, revive through space suits, allow for combat shocking
cooldown_duration 
How long does it take to recharge
emagged_state 
The icon state for the emagged overlay, not applied if null
nocell_state 
The icon state for the missing cell overlay, not applied if null
on 
If the paddles are equipped (1) or on the defib (0)
paddle_state 
The icon state for the paddle overlay, not applied if null
powered 
If there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
powered_state 
The icon state for the powered on overlay, not applied if null
safety 
If you can zap people with the defibs on harm mode