extinguisher
Vars | |
chem | Chem we use for our extinguishing. |
---|---|
cooling_power | Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled. |
fire_extinguisher_reagent_sloshing_sound | The sound a fire extinguisher makes when picked up, dropped if there is liquid inside. |
last_use | Cooldown between uses. |
max_water | The max amount of water this extinguisher can hold. |
power | Maximum distance launched water will travel. |
precision | By default, turfs picked from a spray are random, set to TRUE to make it always have at least one water effect per row. |
refilling | Can we refill this at a water tank? |
safety | Can we actually fire currently? |
sprite_name | something that should be replaced with base_icon_state |
starting_water | Does the welder extinguisher start with water. |
tank_holder_icon_state | Icon state when inside a tank holder. |
tanktypes | What tank we need to refill this. |
Var Details
chem
Chem we use for our extinguishing.
cooling_power
Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled.
fire_extinguisher_reagent_sloshing_sound
The sound a fire extinguisher makes when picked up, dropped if there is liquid inside.
last_use
Cooldown between uses.
max_water
The max amount of water this extinguisher can hold.
power
Maximum distance launched water will travel.
precision
By default, turfs picked from a spray are random, set to TRUE to make it always have at least one water effect per row.
refilling
Can we refill this at a water tank?
safety
Can we actually fire currently?
sprite_name
something that should be replaced with base_icon_state
starting_water
Does the welder extinguisher start with water.
tank_holder_icon_state
Icon state when inside a tank holder.
tanktypes
What tank we need to refill this.