fishing_rod
Vars | |
bait_height_mult | The multiplier of the bait height. Influenced by the strength_modifier of a material, unlike the other variables, lest we add too many vars to materials. Also materials with a strength_modifier lower than 1 don't do anything, since they're already likely to be quite bad |
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bait_speed_mult | The multiplier of the speed of the bobber/bait during the minigame |
bounciness_mult | The multiplier of the bounciness of the bobber/bait upon hitting the edges of the minigame area |
cast_range | How far can you cast this |
casting | Are we currently casting |
casting_cd | Prevents spamming the line casting, without affecting the player's click cooldown. |
completion_speed_mult | The multiplier of the completion gain during the minigame |
currently_hooked | Currently hooked item for item reeling |
deceleration_mult | The multiplier of the decelaration during the minigame |
default_line_color | The default color for the reel overlay if no line is equipped. |
difficulty_modifier | Fishing minigame difficulty modifier (additive) |
experience_multiplier | The multiplier of how much experience is gained when fishing with this rod. |
fishing_line | Fishing line visual for the hooked item |
gravity_mult | The multiplier of negative velocity that pulls the bait/bobber down when not holding the click |
internal | Is this currently being used by the profound fisher component? |
material_fish_chance | The chance of catching fish made of the same material of the fishing rod (if MATERIAL_EFFECTS is enabled) |
reel_overlay | The name of the icon state of the reel overlay |
show_in_wiki | Is this fishing rod shown in the wiki |
spin_frequency | A list with two keys delimiting the spinning interval in which a mouse click has to be pressed while fishing. Inherited from baits, passed down to the minigame lure. |
ui_description | Explaination of rod functionality shown in the ui and the autowiki |
wiki_description | More explaination shown in the wiki after ui_description |
Procs | |
attempt_bane | Fishing rodss should only bane fish DNA-infused spessman |
bane_effects | Fishing rods should hard-counter fish DNA-infused spessman |
cast_line | If the line to whatever that is is clear and we're not already busy, try fishing in it |
create_fishing_line | Generates the fishing line visual from the current user to the target and updates inhands |
get_material_fish_chance | Returns the probability that a fish caught by this (custom material) rod will be of the same material. |
get_stat_info | Used in examine_more to reduce all the copypasta when getting more information about the various stats of the fishing rod. |
hook_hit | Called by hook projectile when hitting things |
hook_item | Hooks the item |
on_reward_caught | Called at the end of on_challenge_completed() once the reward has been spawned |
reason_we_cant_fish | Is there a reason why this fishing rod couldn't fish in target_fish_source?
If so, return the denial reason as a string, otherwise return null . |
set_slot | assign an item to the given slot and its standard effects, while Exited() should handle unsetting the slot. |
slot_check | Checks if the item fits the slot |
use_slot | Ideally this will be replaced with generic slotted storage datum + display |
Var Details
bait_height_mult
The multiplier of the bait height. Influenced by the strength_modifier of a material, unlike the other variables, lest we add too many vars to materials. Also materials with a strength_modifier lower than 1 don't do anything, since they're already likely to be quite bad
bait_speed_mult
The multiplier of the speed of the bobber/bait during the minigame
bounciness_mult
The multiplier of the bounciness of the bobber/bait upon hitting the edges of the minigame area
cast_range
How far can you cast this
casting
Are we currently casting
casting_cd
Prevents spamming the line casting, without affecting the player's click cooldown.
completion_speed_mult
The multiplier of the completion gain during the minigame
currently_hooked
Currently hooked item for item reeling
deceleration_mult
The multiplier of the decelaration during the minigame
default_line_color
The default color for the reel overlay if no line is equipped.
difficulty_modifier
Fishing minigame difficulty modifier (additive)
experience_multiplier
The multiplier of how much experience is gained when fishing with this rod.
fishing_line
Fishing line visual for the hooked item
gravity_mult
The multiplier of negative velocity that pulls the bait/bobber down when not holding the click
internal
Is this currently being used by the profound fisher component?
material_fish_chance
The chance of catching fish made of the same material of the fishing rod (if MATERIAL_EFFECTS is enabled)
reel_overlay
The name of the icon state of the reel overlay
show_in_wiki
Is this fishing rod shown in the wiki
spin_frequency
A list with two keys delimiting the spinning interval in which a mouse click has to be pressed while fishing. Inherited from baits, passed down to the minigame lure.
ui_description
Explaination of rod functionality shown in the ui and the autowiki
wiki_description
More explaination shown in the wiki after ui_description
Proc Details
attempt_bane
Fishing rodss should only bane fish DNA-infused spessman
bane_effects
Fishing rods should hard-counter fish DNA-infused spessman
cast_line
If the line to whatever that is is clear and we're not already busy, try fishing in it
create_fishing_line
Generates the fishing line visual from the current user to the target and updates inhands
get_material_fish_chance
Returns the probability that a fish caught by this (custom material) rod will be of the same material.
get_stat_info
Used in examine_more to reduce all the copypasta when getting more information about the various stats of the fishing rod.
hook_hit
Called by hook projectile when hitting things
hook_item
Hooks the item
on_reward_caught
Called at the end of on_challenge_completed() once the reward has been spawned
reason_we_cant_fish
Is there a reason why this fishing rod couldn't fish in target_fish_source?
If so, return the denial reason as a string, otherwise return null
.
Arguments:
- target_fish_source - The /datum/fish_source we're trying to fish in.
set_slot
assign an item to the given slot and its standard effects, while Exited() should handle unsetting the slot.
slot_check
Checks if the item fits the slot
use_slot
Ideally this will be replaced with generic slotted storage datum + display