grown
Vars | |
alt_icon | If the grown food has an alternative icon state to use in places. |
---|---|
bite_consumption_mod | The modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match. |
can_distill | If FALSE, this object cannot be distilled into an alcohol. |
distill_reagent | The reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables. |
dry_grind | If TRUE, this object needs to be dry to be ground up |
filling_color | Color of the grown object, for use in coloring greyscale splats. |
offset_at_init | Should we pixel offset ourselves at init? for mapping |
plantname | Name of the plant |
seed | type path, gets converted to item on New(). It's safe to assume it's always a seed item. |
splat_type | The typepath made when the plant is splatted with liquid contents. |
wine_flavor | Flavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor. |
wine_power | Boozepwr of the wine if NULL distill_reagent |
Procs | |
ferment | Turns the nutriments and vitamins into the distill reagent or fruit wine |
generate_trash | Generates a piece of trash based on our plant item. Used by /datum/element/food_trash. location - Optional. If passed, generates the item at the passed location instead of at src's drop location. |
Var Details
alt_icon
If the grown food has an alternative icon state to use in places.
bite_consumption_mod
The modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match.
can_distill
If FALSE, this object cannot be distilled into an alcohol.
distill_reagent
The reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables.
dry_grind
If TRUE, this object needs to be dry to be ground up
filling_color
Color of the grown object, for use in coloring greyscale splats.
offset_at_init
Should we pixel offset ourselves at init? for mapping
plantname
Name of the plant
seed
type path, gets converted to item on New(). It's safe to assume it's always a seed item.
splat_type
The typepath made when the plant is splatted with liquid contents.
wine_flavor
Flavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor.
wine_power
Boozepwr of the wine if NULL distill_reagent
Proc Details
ferment
Turns the nutriments and vitamins into the distill reagent or fruit wine
generate_trash
Generates a piece of trash based on our plant item. Used by /datum/element/food_trash. location - Optional. If passed, generates the item at the passed location instead of at src's drop location.