/tg/ Station 13 - Modules - TypesVar Details - Proc Details

grown

Vars

alt_iconIf the grown food has an alternative icon state to use in places.
bite_consumption_modThe modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match.
can_distillIf FALSE, this object cannot be distilled into an alcohol.
distill_reagentThe reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables.
dry_grindIf TRUE, this object needs to be dry to be ground up
filling_colorColor of the grown object, for use in coloring greyscale splats.
offset_at_initShould we pixel offset ourselves at init? for mapping
plantnameName of the plant
seedtype path, gets converted to item on New(). It's safe to assume it's always a seed item.
splat_typeThe typepath made when the plant is splatted with liquid contents.
wine_flavorFlavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor.
wine_powerBoozepwr of the wine if NULL distill_reagent

Procs

fermentTurns the nutriments and vitamins into the distill reagent or fruit wine
generate_trashGenerates a piece of trash based on our plant item. Used by /datum/element/food_trash. location - Optional. If passed, generates the item at the passed location instead of at src's drop location.

Var Details

alt_icon

If the grown food has an alternative icon state to use in places.

bite_consumption_mod

The modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match.

can_distill

If FALSE, this object cannot be distilled into an alcohol.

distill_reagent

The reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables.

dry_grind

If TRUE, this object needs to be dry to be ground up

filling_color

Color of the grown object, for use in coloring greyscale splats.

offset_at_init

Should we pixel offset ourselves at init? for mapping

plantname

Name of the plant

seed

type path, gets converted to item on New(). It's safe to assume it's always a seed item.

splat_type

The typepath made when the plant is splatted with liquid contents.

wine_flavor

Flavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor.

wine_power

Boozepwr of the wine if NULL distill_reagent

Proc Details

ferment

Turns the nutriments and vitamins into the distill reagent or fruit wine

generate_trash

Generates a piece of trash based on our plant item. Used by /datum/element/food_trash. location - Optional. If passed, generates the item at the passed location instead of at src's drop location.