gun

Vars | |
can_hold_up | Can we hold up our target with this? Default to yes |
---|---|
pinless | True if a gun dosen't need a pin, mostly used for abstract guns like tentacles and meathooks |
projectile_damage_multiplier | Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun. |
Procs | |
add_seclight_point | Handles adding the seclite mount component to the gun. If the gun shouldn't have a seclight mount, override this with a return. Or, if a child of a gun with a seclite mount has slightly different behavior or icons, extend this. |
clear_suppressor | Clears var and updates icon. In the case of ballistic weapons, also updates the gun's weight. |
Var Details
can_hold_up

Can we hold up our target with this? Default to yes
pinless

True if a gun dosen't need a pin, mostly used for abstract guns like tentacles and meathooks
projectile_damage_multiplier

Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
Proc Details
add_seclight_point
Handles adding the seclite mount component to the gun. If the gun shouldn't have a seclight mount, override this with a return. Or, if a child of a gun with a seclite mount has slightly different behavior or icons, extend this.
clear_suppressor
Clears var and updates icon. In the case of ballistic weapons, also updates the gun's weight.