chameleon
Vars | |
chameleon_projectile_vars | The vars copied over to our projectile on fire. |
---|---|
real_hits | The badmin mode. Makes your projectiles act like the real deal. |
Procs | |
reset_chameleon_vars | Description: Resets the currently loaded chameleon variables, essentially resetting it to brand new. Arguments: [] |
set_chameleon_ammo | Description: Sets the ammo type our gun should have. Arguments: obj/item/ammo_casing/cartridge (the ammo_casing we're trying to copy) |
set_chameleon_disguise | Description: Resets our chameleon variables, then resets the entire gun to mimic the given guntype. Arguments: [guntype (the gun we're copying, pathtyped to obj/item/gun)] |
set_chameleon_gun | Description: Sets what gun we should be mimicking. Arguments: obj/item/gun/gun_to_set (the gun we're trying to mimic) |
set_chameleon_projectile | Description: Sets the current projectile variables for our chameleon gun. Arguments: obj/projectile/template_projectile (the projectile we're trying to copy) |
Var Details
chameleon_projectile_vars
The vars copied over to our projectile on fire.
real_hits
The badmin mode. Makes your projectiles act like the real deal.
Proc Details
reset_chameleon_vars
Description: Resets the currently loaded chameleon variables, essentially resetting it to brand new. Arguments: []
set_chameleon_ammo
Description: Sets the ammo type our gun should have. Arguments: obj/item/ammo_casing/cartridge (the ammo_casing we're trying to copy)
set_chameleon_disguise
Description: Resets our chameleon variables, then resets the entire gun to mimic the given guntype. Arguments: [guntype (the gun we're copying, pathtyped to obj/item/gun)]
set_chameleon_gun
Description: Sets what gun we should be mimicking. Arguments: obj/item/gun/gun_to_set (the gun we're trying to mimic)
set_chameleon_projectile
Description: Sets the current projectile variables for our chameleon gun. Arguments: obj/projectile/template_projectile (the projectile we're trying to copy)