/tg/ Station 13 - Modules - TypesVar Details - Proc Details

chameleon

Vars

chameleon_projectile_varsThe vars copied over to our projectile on fire.
default_lookhow it looks by default.
real_hitsThe badmin mode. Makes your projectiles act like the real deal.

Procs

reset_chameleon_varsDescription: Resets the currently loaded chameleon variables, essentially resetting it to brand new. Arguments: []
set_chameleon_ammoDescription: Sets the ammo type our gun should have. Arguments: obj/item/ammo_casing/cartridge (the ammo_casing we're trying to copy)
set_chameleon_disguiseDescription: Resets our chameleon variables, then resets the entire gun to mimic the given guntype. Arguments: [guntype (the gun we're copying, pathtyped to obj/item/gun)]
set_chameleon_gunDescription: Sets what gun we should be mimicking. Arguments: obj/item/gun/gun_to_set (the gun we're trying to mimic)
set_chameleon_projectileDescription: Sets the current projectile variables for our chameleon gun. Arguments: obj/projectile/template_projectile (the projectile we're trying to copy)

Var Details

chameleon_projectile_vars

The vars copied over to our projectile on fire.

default_look

how it looks by default.

real_hits

The badmin mode. Makes your projectiles act like the real deal.

Proc Details

reset_chameleon_vars

Description: Resets the currently loaded chameleon variables, essentially resetting it to brand new. Arguments: []

set_chameleon_ammo

Description: Sets the ammo type our gun should have. Arguments: obj/item/ammo_casing/cartridge (the ammo_casing we're trying to copy)

set_chameleon_disguise

Description: Resets our chameleon variables, then resets the entire gun to mimic the given guntype. Arguments: [guntype (the gun we're copying, pathtyped to obj/item/gun)]

set_chameleon_gun

Description: Sets what gun we should be mimicking. Arguments: obj/item/gun/gun_to_set (the gun we're trying to mimic)

set_chameleon_projectile

Description: Sets the current projectile variables for our chameleon gun. Arguments: obj/projectile/template_projectile (the projectile we're trying to copy)