/tg/ Station 13 - Modules - TypesVar Details - Proc Details

explosive

Vars

activeWhether the implant's explosion sequence has been activated or not
announce_activationDo we tell people when they activated it?
delayThe final countdown (delay before we explode)
explosion_devastateRadius of heavy devastation explosive impact
explosion_heavyRadius of medium devastation explosive impact
explosion_lightRadius of weak devastation explosive impact
instant_explosionIf the delay is equal or lower to MICROBOMB_DELAY (0.7 sec), the explosion will be instantaneous.
master_implantDo we override other explosive implants?
no_paralyzeDo we disable paralysis upon activation
notify_ghostsWill this implant notify ghosts when activated?
panic_beep_soundDo we rapidly increase the beeping speed as it gets closer to detonating?
popupWhether the confirmation UI popup is active or not

Procs

explodeWhen called, just explodes
merge_implantsMerges two explosive implants together, adding the stats of the latter to the former before qdeling the latter implant. kept_implant = the implant that is kept stat_implant = the implant which has its stats added to kept_implant, before being deleted.
timed_explosionExplosive activation sequence for implants with a delay longer than 0.7 seconds. Make the implantee beep a few times, keel over and explode. Usually to a devastating effect.

Var Details

active

Whether the implant's explosion sequence has been activated or not

announce_activation

Do we tell people when they activated it?

delay

The final countdown (delay before we explode)

explosion_devastate

Radius of heavy devastation explosive impact

explosion_heavy

Radius of medium devastation explosive impact

explosion_light

Radius of weak devastation explosive impact

instant_explosion

If the delay is equal or lower to MICROBOMB_DELAY (0.7 sec), the explosion will be instantaneous.

master_implant

Do we override other explosive implants?

no_paralyze

Do we disable paralysis upon activation

notify_ghosts

Will this implant notify ghosts when activated?

panic_beep_sound

Do we rapidly increase the beeping speed as it gets closer to detonating?

popup

Whether the confirmation UI popup is active or not

Proc Details

explode

When called, just explodes

merge_implants

Merges two explosive implants together, adding the stats of the latter to the former before qdeling the latter implant. kept_implant = the implant that is kept stat_implant = the implant which has its stats added to kept_implant, before being deleted.

timed_explosion

Explosive activation sequence for implants with a delay longer than 0.7 seconds. Make the implantee beep a few times, keel over and explode. Usually to a devastating effect.