explosive
Vars | |
active | Whether the implant's explosion sequence has been activated or not |
---|---|
announce_activation | Do we tell people when they activated it? |
delay | The final countdown (delay before we explode) |
explosion_devastate | Radius of heavy devastation explosive impact |
explosion_heavy | Radius of medium devastation explosive impact |
explosion_light | Radius of weak devastation explosive impact |
instant_explosion | If the delay is equal or lower to MICROBOMB_DELAY (0.7 sec), the explosion will be instantaneous. |
master_implant | Do we override other explosive implants? |
no_paralyze | Do we disable paralysis upon activation |
notify_ghosts | Will this implant notify ghosts when activated? |
panic_beep_sound | Do we rapidly increase the beeping speed as it gets closer to detonating? |
popup | Whether the confirmation UI popup is active or not |
Procs | |
explode | When called, just explodes |
merge_implants | Merges two explosive implants together, adding the stats of the latter to the former before qdeling the latter implant. kept_implant = the implant that is kept stat_implant = the implant which has its stats added to kept_implant, before being deleted. |
timed_explosion | Explosive activation sequence for implants with a delay longer than 0.7 seconds. Make the implantee beep a few times, keel over and explode. Usually to a devastating effect. |
Var Details
active
Whether the implant's explosion sequence has been activated or not
announce_activation
Do we tell people when they activated it?
delay
The final countdown (delay before we explode)
explosion_devastate
Radius of heavy devastation explosive impact
explosion_heavy
Radius of medium devastation explosive impact
explosion_light
Radius of weak devastation explosive impact
instant_explosion
If the delay is equal or lower to MICROBOMB_DELAY (0.7 sec), the explosion will be instantaneous.
master_implant
Do we override other explosive implants?
no_paralyze
Do we disable paralysis upon activation
notify_ghosts
Will this implant notify ghosts when activated?
panic_beep_sound
Do we rapidly increase the beeping speed as it gets closer to detonating?
popup
Whether the confirmation UI popup is active or not
Proc Details
explode
When called, just explodes
merge_implants
Merges two explosive implants together, adding the stats of the latter to the former before qdeling the latter implant. kept_implant = the implant that is kept stat_implant = the implant which has its stats added to kept_implant, before being deleted.
timed_explosion
Explosive activation sequence for implants with a delay longer than 0.7 seconds. Make the implantee beep a few times, keel over and explode. Usually to a devastating effect.